Sparafucile said:
Has anyone else "soft banned" spells or abilities like this?
I would love to, but that includes almost everything in D&D at higher levels. Example:
In an encounter vs. 3 hezrou demons, everyone is hit with blasphemy, chaos hammer, unholy blight and three separate stenches every round. It's extremely complicated. I end up handing the players (as they are affected) cards describing:
1) Dazed (from blasphemy)
2) Slowed (Chaos Hammer)
3) Sickened (Unholy Blight, or if they succeed their save vs. one of the stenches)
4) Nauseated (if they fail their save vs. one of the stenches)
They then hand the cards back when the associated effect expires.
I also have someone write down (directly on the battlemat) the weakened Str penalties, duration and who's affected, crossing them off as they expire (since they overlap, it can get complicated after 5 rounds or so).
Luckily, the rounds go pretty quick because none of the PC's can do anything after being dazed, slowed, immobile from str penalties and/or nauseated.
I honestly don't know how the designers managed with all these abilities.