Yay! Pop-up books!Clearly they should print the books such that, when you touch a spell in a monster description, it expands the text to the full description.
Yay! Pop-up books!Clearly they should print the books such that, when you touch a spell in a monster description, it expands the text to the full description.
There's that word again.
There doesn't need to be an excuse - it's an entirely valid way for the monster stat block to be structured.
I'll happily concede that the Starter Set has a case for expanded spell blocks if the space had fit, but I have a definite preference for non-expanded monster stats.
But again, the MM isn't locked in yet, so maybe you can convince the devs to adopt your preferred style. It's probably not too late, as yet... just please don't declare that other preferences have no validity at all. It's just as bad as the mocking the OP and others for caring about this issue.
And with the Basic rules, I am screen capturing the spells (or paragraph) I need and inserting it into my Adventure doc.
So when the monsters casts Magic Missile, I just tap the screen (or refer to the printout I made) Done.
To be clear, I understand there's room for argument, you may believe that 1) one of the key stated goals of 5E is NOT to make an easier play experience or 2) that spell lists in stat blocks actually DON'T slow down play at all and DON'T require system mastery to use effectively or even 3) there's another key goal of 5E that is more important than easier play and this goal is somehow served by putting detail-less spell lists into stat blocks.
Did you try it on the "printer-friendly" PDF? It seems to work fine.Yeah, given that, currently, all the spells available are listed in a freely-available PDF document,it's a matter of a mere few minutes' copy-pasting to create a fully-detailed personal spellbook for each of the spellcasting NPCs in the adventure. That's likely to remain true for at least the vast majority of spellcasting NPCs and monsters in forthcoming adventures and Monster Manuals.
EDIT: Okay, so I hadn't actually tried that yet, and only just read that the Basic Rules PDF doesn't support copy'n'paste. Understandable, but annoying.
Here's my problem with summaries: They cause problems when any information at all is cut to make them.As for D&D Basic - since it's an electronic product with no space constraints there's really no excuse for not adding at least a summary of any spells listed there.
The above description is very easy to condense:Let's say we have Fireball as a spell. The full description says something like:
"A pea sized bolt leaves your hand and travels to a point within 300 ft. When it arrives, it becomes a ball of fire, doing 8d8 damage to all creatures in 30ft radius area. Creatures who make a Dex save take half damage. If the bolt is stopped before its destination, it explodes when it touches an object with the same resulting It also sets unattended items on fire doing 1d6 fire damage per round to the object. You can put items out by spending an action. V, S, M. Casting time: One action. Material components: Bat Guano and Sulfur."
How do you shorten that without losing valuable information that might come up in game? Which piece of information is "not important"?
And I politely reiterate that this decision doesn't need "excuses"
and I think that people seeing this as a dealbreaker should tone down the hyperbole.
Concerning those "stated goals" of newbies-friendliness, imagine that the non native english speakers are hosed for at least 6 months. Then, complain about the terrible pain of having to cross-reference something. Seriously.
I kind of get the point, but I have no sympathy for the hyperbole.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.