Spells/Items that trigger at certain hp levels

gfunk

First Post
I have a general question about these items. For example, a Cleric with the Magic Domain casts Contingency from a scroll and ties it to a Cure Serious Wounds to be triggered when his hp reach 0 or below. The same question is valid for a Ring of Nine Lives from MaoF which, apparently, casts Heal when you hit negative hit points.

Here's my question. Do these come in to effect *after* the damage is dealt? For instance, let's say some poor slob has 50 hp, but takes 80 hp of damage from a single attack or spell. If he had the Contigency above, would:

a) Trigger after the slob reached -30 hp, doing nothing

*or*

b) Trigger at the *exact* moment the slob hit 0 hit points, healing him instantaneously, then continuing to deal the rest of the damage?

My guess is option a, especially since the Epic Spell Safetime does what option b says and more.
 

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Thanee said:
Does the damage drop your hit points one by one or in one bunch?

Bye
Thanee

In one bunch. Say a Fireball or Lightning Bolt rather than Melf's Acid Arrow -- basically an instantaneous effect.
 



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