law
First Post
Well these spells have been around for a while. Well all but my newest one Flame Shot. Most have been used at least once a few though I have not had the chance to use yet given that they are such high level. I hope you like them, plus give or take you might have seen these around on a few web sites...
Blistering Beam
Evocation [Fire]
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Ray
Duration: Instantaneous
Saving Throw: Fortitude partial; see text
Spell Resistance: Yes
As you point your hand at your target you release a searing orange ray.
You must succeed at a ranged touch attack to strike the target. The target takes 1d4 points of fire damage per caster level (maximum 15d4) there is no save for this part of the spell. The target creature also takes 2 points of Dexterity and Strength damage from debilitating burns unless it makes a successful Fortitude saving throw.
Chill of the Void
Evocation [Cold]
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Ray
Duration: Instantaneous
Saving Throw: Fortitude partial; see text
Spell Resistance: Yes
As you point your hand at your target you release a chilling purple ray.
A purple ray springs from your hand, drawing power from the void, giving you the power to wrack one target with an unnatural chill. You must succeed at a ranged touch attack to strike the target. The target takes 1d4 points of cold damage per caster level (maximum 15d4); there is no save for this part of the spell. The target creature also takes 2 points of Constitution damage unless it makes a successful fortitude saving throw.
Fire bolt
Evocation [Fire]
Level: Sor/Wiz 9
Components: V, S
Casting Time: 1 standard action
Range: 360 ft.
Area: 360-ft. line
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
You call on the power of fire to release a bolt of fire into the distance.
You release a powerful bolt of fire energy that deals 1d6 points of fire damage per caster level (maximum 25d6) to each creature within its area. The bolt begins at your fingertips.
The fire bolt sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. If the damage caused to an interposing barrier shatters or breaks though it, the bolt may continue beyond the barrier if the spell’s range permits; otherwise, it stops at the barrier just as any other spell effect does.
Flame Shot
Evocation [Fire]
Level: Sor/Wiz 1
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft.. + 5 ft./2 levels)
Area: 5-ft.-radius spread
Duration: Instantaneous
Saving Throw: Reflex negates
Spell Resistance: Yes
As you finish the casting of the spell, you feel a small fire form in your hand ready to be thrown to the area.
Flame Shot deals 2d6 points of fire damage to all in the area. Those who fail there Reflex save fall prone, those that make the save suffer no ill effects.
Material Component: A tiny ball of sulfur.
Icy Rain
Evocation [Cold]
Level: Sor/Wiz 9
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: Two targets/round
Duration: Concentration, up to 1 round/level
Saving Throw: Reflex half
Spell Resistance: Yes
You call forth two torrents of icy blue bolts of cold energy.
The caster calls down cold energy that forms torrents of icy rain. For each round the caster concentrates, he may target two creatures, structures, or objects with a torrent of rain that that causes 1d8 points of cold damage per two caster levels (maximum 5d8); a reflex save halves the damage. The caster can target different subjects each round or the same subjects over and over. The caster cannot target the same subject with both torrents at the same time in the same round.
Icy Rays
Evocation [Cold]
Level: Sor/Wiz 8
Casting Time: 1 standard action
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Effect: One or more Rays
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You fire beams of ice cold energy at your targets.
You may fire one ray, plus one additional ray for every three levels beyond 3rd (to a maximum of nine rays at 27th level). Each ray requires a ranged touch attack to hit and deals 6d6 points of cold damage. The rays may be fired at the same or different targets, but all bolts must be fired simultaneously and aimed at targets within 60 feet of each other.
Orbiting Flames
Evocation [Fire]
Level: Sor/Wiz 9
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: 1 ball of fire/4 levels
Duration: 1 round /2 levels or until discharged (D)
Saving Throw: None, or reflex half (see text)
Spell Resistance: Yes
One or more burning balls appear and fly towards there targets.
This spell launches small spheres of volcanic energy toward the target or targets, inflicting massive burns and melting through flesh and bone alike. The caster must target a creature with each ball of fire. (If the caster must target the same target with all the balls of fire he must explode all of them but the last one See below on the explosion.) Each round, starting during the round the spell is cast, the spheres strike at their targets. Make a ranged touch attack for each target. Each hit deals 4d6 points of fire damage, with no save.
If a target is killed, or if the caster wishes to change the target of one or more spheres, they may all be redirected by a standard action during the caster’s turn. If ever a sphere moves beyond the spell’s range, they wink out of existence. The sphere is wasted for the rest of the duration.
Anytime during the duration, the caster may cause one or more spheres to explode, spewing magma and flame everywhere. As a standard action, any number of spheres may explode, dealing 6d6 points of fire damage to all within 10 feet of that sphere’s target. A reflex save halves this damage.
The spell ends once all spheres are destroyed.
Material Component: One ball of sulfur per ball that the spell would create.
Shower of Sparks
Evocation [Fire]
Level: Sor/Wiz 4
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 10-ft.-radius spread
Duration: 1 round/4 levels
Saving Throw: Reflex half
Spell Resistance: Yes
As you finish the spell a small shower of sparks start sparking down on the target location.
This spell causes a shower of sparks to appear in a ten-foot area. For the duration of the spell, everything in the area takes 1d4 points of fire damage per caster level (maximum 10d4) each round. Creatures can leave the area to stop taking damage. Any creature that enters the area takes this damage.
Material Component: A peace of graphite covered in oil.
Zap
Evocation [Fire, Electricity]
Level: Sor/Wiz 0
Components: V, S
Casting Time: 1 standard action
Range: Close (25-ft. +5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You fire a thin orange-colored ray at your target.
You must make a ranged touch attack to strike a target. On a successful hit, this spell deals 1 point of electricity and 1 point of fire damage to the target.
Yes they are all combat spells and I do think they all have a good varity of effects.
Blistering Beam
Evocation [Fire]
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Ray
Duration: Instantaneous
Saving Throw: Fortitude partial; see text
Spell Resistance: Yes
As you point your hand at your target you release a searing orange ray.
You must succeed at a ranged touch attack to strike the target. The target takes 1d4 points of fire damage per caster level (maximum 15d4) there is no save for this part of the spell. The target creature also takes 2 points of Dexterity and Strength damage from debilitating burns unless it makes a successful Fortitude saving throw.
Chill of the Void
Evocation [Cold]
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Ray
Duration: Instantaneous
Saving Throw: Fortitude partial; see text
Spell Resistance: Yes
As you point your hand at your target you release a chilling purple ray.
A purple ray springs from your hand, drawing power from the void, giving you the power to wrack one target with an unnatural chill. You must succeed at a ranged touch attack to strike the target. The target takes 1d4 points of cold damage per caster level (maximum 15d4); there is no save for this part of the spell. The target creature also takes 2 points of Constitution damage unless it makes a successful fortitude saving throw.
Fire bolt
Evocation [Fire]
Level: Sor/Wiz 9
Components: V, S
Casting Time: 1 standard action
Range: 360 ft.
Area: 360-ft. line
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
You call on the power of fire to release a bolt of fire into the distance.
You release a powerful bolt of fire energy that deals 1d6 points of fire damage per caster level (maximum 25d6) to each creature within its area. The bolt begins at your fingertips.
The fire bolt sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. If the damage caused to an interposing barrier shatters or breaks though it, the bolt may continue beyond the barrier if the spell’s range permits; otherwise, it stops at the barrier just as any other spell effect does.
Flame Shot
Evocation [Fire]
Level: Sor/Wiz 1
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft.. + 5 ft./2 levels)
Area: 5-ft.-radius spread
Duration: Instantaneous
Saving Throw: Reflex negates
Spell Resistance: Yes
As you finish the casting of the spell, you feel a small fire form in your hand ready to be thrown to the area.
Flame Shot deals 2d6 points of fire damage to all in the area. Those who fail there Reflex save fall prone, those that make the save suffer no ill effects.
Material Component: A tiny ball of sulfur.
Icy Rain
Evocation [Cold]
Level: Sor/Wiz 9
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: Two targets/round
Duration: Concentration, up to 1 round/level
Saving Throw: Reflex half
Spell Resistance: Yes
You call forth two torrents of icy blue bolts of cold energy.
The caster calls down cold energy that forms torrents of icy rain. For each round the caster concentrates, he may target two creatures, structures, or objects with a torrent of rain that that causes 1d8 points of cold damage per two caster levels (maximum 5d8); a reflex save halves the damage. The caster can target different subjects each round or the same subjects over and over. The caster cannot target the same subject with both torrents at the same time in the same round.
Icy Rays
Evocation [Cold]
Level: Sor/Wiz 8
Casting Time: 1 standard action
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Effect: One or more Rays
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You fire beams of ice cold energy at your targets.
You may fire one ray, plus one additional ray for every three levels beyond 3rd (to a maximum of nine rays at 27th level). Each ray requires a ranged touch attack to hit and deals 6d6 points of cold damage. The rays may be fired at the same or different targets, but all bolts must be fired simultaneously and aimed at targets within 60 feet of each other.
Orbiting Flames
Evocation [Fire]
Level: Sor/Wiz 9
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: 1 ball of fire/4 levels
Duration: 1 round /2 levels or until discharged (D)
Saving Throw: None, or reflex half (see text)
Spell Resistance: Yes
One or more burning balls appear and fly towards there targets.
This spell launches small spheres of volcanic energy toward the target or targets, inflicting massive burns and melting through flesh and bone alike. The caster must target a creature with each ball of fire. (If the caster must target the same target with all the balls of fire he must explode all of them but the last one See below on the explosion.) Each round, starting during the round the spell is cast, the spheres strike at their targets. Make a ranged touch attack for each target. Each hit deals 4d6 points of fire damage, with no save.
If a target is killed, or if the caster wishes to change the target of one or more spheres, they may all be redirected by a standard action during the caster’s turn. If ever a sphere moves beyond the spell’s range, they wink out of existence. The sphere is wasted for the rest of the duration.
Anytime during the duration, the caster may cause one or more spheres to explode, spewing magma and flame everywhere. As a standard action, any number of spheres may explode, dealing 6d6 points of fire damage to all within 10 feet of that sphere’s target. A reflex save halves this damage.
The spell ends once all spheres are destroyed.
Material Component: One ball of sulfur per ball that the spell would create.
Shower of Sparks
Evocation [Fire]
Level: Sor/Wiz 4
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 10-ft.-radius spread
Duration: 1 round/4 levels
Saving Throw: Reflex half
Spell Resistance: Yes
As you finish the spell a small shower of sparks start sparking down on the target location.
This spell causes a shower of sparks to appear in a ten-foot area. For the duration of the spell, everything in the area takes 1d4 points of fire damage per caster level (maximum 10d4) each round. Creatures can leave the area to stop taking damage. Any creature that enters the area takes this damage.
Material Component: A peace of graphite covered in oil.
Zap
Evocation [Fire, Electricity]
Level: Sor/Wiz 0
Components: V, S
Casting Time: 1 standard action
Range: Close (25-ft. +5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You fire a thin orange-colored ray at your target.
You must make a ranged touch attack to strike a target. On a successful hit, this spell deals 1 point of electricity and 1 point of fire damage to the target.
Yes they are all combat spells and I do think they all have a good varity of effects.