Spells of Fire and Protection

Wall of Fire, Unfading
Evocation [Fire]
Level:
Sor/Wiz 9
Components: V, S, M/DF, XP
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Opaque sheet of flame up to 45 ft. long/level or a ring of fire with a radius of up to 15 ft./2 levels; either form 20 ft. high
Duration: Permanent
Saving Throw: None
Spell Resistance: Yes
This spell functions like wall of fire, except as noted above and described here. Unfading wall of fire deals 4d6 points of damage points to creatures within 10 feet, 2d6 points of fire damage to those past 10 feet but within 20 feet and 1d6 points of fire damage to those past 20 feet but within 40 feet. In addition, the wall deals 6d6 points of fire damage +1 point of fire damage per caster level (maximum +25) to any creature passing through it.
If any 5-foot length of wall takes 40 points of cold damage or more in 1 round, that length goes out for 10 minutes, then reforms at normal strength. (Do not divide cold damage by 4, as normal for objects.)
Unfading wall of fire is much harder to dispel than other spells. The DC for any caster level check made to dispel this spell is increased by 10.
XP Cost: 800 XP

Sparkstrike
Evocation [Fire]
Level:
Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
The caster creates a flitting spark of fire that jolts towards the primary target, then splits and arcs to other targets.
The spark deals 1d6 points of fire damage to the primary target. After it strikes, sparks can arc to a number of secondary targets equal to your caster level (maximum 5). The secondary sparks each strike one target and deal half as much damage as the primary one did (rounded down).Each target can attempt a Reflex saving throw for half damage. You choose secondary targets as you like, but they must all be within 30 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.

Pyromagical Enhancement
Transmutation [Fire]
Level:
Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round
All spells of level 3 or lower the caster casts while this spell is in effect are empowered by the destructive power of fire. This has a number of effects, depending on the nature of the spell being altered:



  • If the spell has the fire descriptor and deals energy damage, it deals an additional amount of fire damage equal to the caster level, to a maximum of 10.
  • If the spell deals energy damage without dealing fire damage, it instead deals fire damage, and gains the fire descriptor, but loses any other energy descriptor.
  • If the spell has the fire descriptor, but deals no damage, it is instead cast at the normal caster level +1. The caster may choose to forgoe this option and deal damage instead.
  • If none of the above conditions is met, the caster may have the spell deal 1d6 points of fire damage to its target.
This spell can be enhanced by an internal metamagic effect, and prepared or cast as an 4th or 8th level spell, with the following effects:


  • The maximum spell level that can be affected is 5th level for a 4th level spell, or 9th level for an 8th level spell.
  • The duration increases to 2 rounds for a 4th level spell, or 4 rounds for an 8th level spell.
  • The damage cap for additional damage rises to 20 for a 4th level spell, and is fully waived for an 8th level spell.
  • The caster level increase is +2 for a 4th level spell, or +4 for an 8th level spell.
  • The damage is 3d6 for a 4th level spell, or 7d6 for an 8th level spell.
 

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