Phoenix8008
First Post
Thinking about a new house rule to get around the low level symptom of having one or two fights in a dungeon then going back to rest so that spells can be regained. It breaks the flavor and realism for me that the party has to go rest every few hours because the cleric or mage (or both) have used up their spells for the day.
Due to this, I've thought up a possible new spell system I'm considering trying out and wanted some feedback on what others think or if anyone else has tried something similar.
My idea is based on the maneuver system in the Book of Nine Swords. I want spellcasters to get a certain number of uses PER ENCOUNTER that will refresh once they have a few minutes downtime.
So here is the core of it: Spellcasters would each get a number of spellpoints equal to twice their caster level plus the bonus from their primary ability score. Each spell would cost one spellpoint per level of the spell.
So a 1st level wizard with 16 INT would have [2(level 1 x 2) + 3(Int bonus)] = 5 spell points per encounter. So he could use 5 1st level spells each encounter. At 3rd level he'd have 6+3= 9 spell points, but 2nd level spells would each use up 2 spellpoints. At 20th level, a wizard could have 40+10=50 spell points per encounter but with access to 9th level spells they would burn through them quick if they only do the highest level they can.
A wizard can only cast from the spells he's memorized for that day, whereas a sorcerer could cast from any of his spells as normal. A cleric would also pick each day which spells he has access to but could still substitute healing/inflicting spells as normal. So any class that picks spells each day continues to do so and any that cast freely continue to do so.
Please let me know what you think of this idea and any ways to improve it. Thanks!
Due to this, I've thought up a possible new spell system I'm considering trying out and wanted some feedback on what others think or if anyone else has tried something similar.
My idea is based on the maneuver system in the Book of Nine Swords. I want spellcasters to get a certain number of uses PER ENCOUNTER that will refresh once they have a few minutes downtime.
So here is the core of it: Spellcasters would each get a number of spellpoints equal to twice their caster level plus the bonus from their primary ability score. Each spell would cost one spellpoint per level of the spell.
So a 1st level wizard with 16 INT would have [2(level 1 x 2) + 3(Int bonus)] = 5 spell points per encounter. So he could use 5 1st level spells each encounter. At 3rd level he'd have 6+3= 9 spell points, but 2nd level spells would each use up 2 spellpoints. At 20th level, a wizard could have 40+10=50 spell points per encounter but with access to 9th level spells they would burn through them quick if they only do the highest level they can.
A wizard can only cast from the spells he's memorized for that day, whereas a sorcerer could cast from any of his spells as normal. A cleric would also pick each day which spells he has access to but could still substitute healing/inflicting spells as normal. So any class that picks spells each day continues to do so and any that cast freely continue to do so.
Please let me know what you think of this idea and any ways to improve it. Thanks!