Wulf Ratbane
Adventurer
You could also use Summon Monster to bring in something to help you flank.
I'd pay twice that for something that helps me making full sneak attacks. The real problem is preventing victims from making their save (DC what, 11?) and walking away before I get to make a full sneak attack on them. I need someone else to cast the spell right before my turn...sfedi said:I'm not sure if that's what you really want.
A wand of grease (750 gp) would cast Grease at 1st lvl, with a duration of 1 rd.
Not very useful.
A wand with more levels would be much more costly
(1500 gp for a 2nd lvl wand of grease).
In our group we are wondering if this item is worth it or not.
So far.. we think it is
(at lvl 2 at least)
wilder_jw said:I disagree that the grease spell works in that fashion.
Grease
Conjuration (Creation)
Level: Brd 1, Sor/Wiz 1
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target or Area: One object or a 10-ft. square
Duration: 1 round/level (D)
Saving Throw: See text
Spell Resistance: No
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must
make a successful Reflex save or fall. This save is repeated on your turn each round that the creature remains within the area.
A creature can walk within or through the area of grease at half normal speed with a DC 10 Balance check. Failure means it
can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Balance
skill for details).
The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell,
while an object wielded or employed by a creature receives a Reflex saving throw to avoid the effect. If the initial saving
throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to
pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape
Artist checks and on grapple checks made to resist or escape a grapple or to escape a pin.
Material Component: A bit of pork rind or butter.
BALANCE (DEX; ARMOR CHECK PENALTY)
Check: You can walk on a precarious surface. A successful check lets you move at half your speed along the surface for 1
round. A failure by 4 or less means you can’t move for 1 round. A failure by 5 or more means you fall. The difficulty varies
with the surface, as follows:
[snip]
Being Attacked while Balancing: You are considered flat-footed while balancing, since you can’t move to avoid a blow,
and thus you lose your Dexterity bonus to AC (if any). If you have 5 or more ranks in Balance, you aren’t considered flatfooted
while balancing. If you take damage while balancing, you must make another Balance check against the same DC to
remain standing.
Accelerated Movement: You can try to walk across a precarious surface more quickly than normal. If you accept a –5
penalty, you can move your full speed as a move action. (Moving twice your speed in a round requires two Balance checks,
one for each move action used.) You may also accept this penalty in order to charge across a precarious surface; charging
requires one Balance check for each multiple of your speed (or fraction thereof ) that you charge.
Action: None. A Balance check doesn’t require an action; it is made as part of another action or as a reaction to a
situation.
Special: If you have the Agile feat, you get a +2 bonus on Balance checks.
Synergy: If you have 5 or more ranks in Tumble, you get a +2 bonus on Balance checks.
You're right, but now I wonder - when is a character balancing? If you start your movement in a Grease and end it outside the Grease, are you balancing until your next turn?wilder_jw said:Again, simply standing in the area of the grease spell doesn't force a Balance check. (It forces a Reflex save, but that is a distinctly different mechanic.) Even fighting within the spell's area doesn't force a Balance check. The only action requiring a Balance check, as described in the spell, is movement. As such, only when moving is the character "balancing," and thus subject to "being attacked while balancing," and thus without Dex (and forced to make additional checks when taking damage).
An excellent question. I honestly think it's currently outside the rules, and subject -- more subject, I mean -- to DM judgment.Zappo said:You're right, but now I wonder - when is a character balancing? If you start your movement in a Grease and end it outside the Grease, are you balancing until your next turn?