Spells that increase hardness/hit points in objects

Deaths_Fist

First Post
So, a player of mine and I got to working on building a manor/villa/thing for his character when we realised how difficult it was to make glass windows secure in any fashion. "No problem," I say, "just use glassteel to make your windows strong as steel. Problem mostly solved."

"Great idea," says he, "but I don't have that spell yet. Which book is it in?"

A frantic search ensued wherein we both discovered to our amazement that either the glassteel spell was never converted to 3.0/3.5, or I simply don't have the book it's in if it has.

So I guess my question is, have I overlooked it somewhere? And for that matter, what other spells are out there for increasing an object's hardness or hit points or both? I'm aware of hardening from one of the FR books, and there's another in Stronghold Builder's Guide, but other than that I can't seem to recall any others I may have seen. Anyone know any offhand?
 

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According to a quick Google search, Freeport: City of Adventure brings back the Glasteel spell...

Don't have the book tho :(

In Elements of Magic: Revised a spell to increase an objects Hardness would be an Abjure: Nature at a cost of 1 MP for each additional point of hardness. Converting that to a D20 you would get 2 points per spell level.
 

Spell Compendium (p 109) has the spell Hardening (Wiz/Sor 6) which adds 1 hardness per 2 caster levels to an object or item permanently.
 

Yeah, I could just make up a magic item, tough windows or something, but gods that seems like overkill. I was just shocked that a spell like glassteel hadn't been converted. I know there's a handful of item-strengthening spells out there, but I don't have time at the moment to dig through every last one, and there's books I don't own that might have more, too.
 

I was beginning to think I'd overlooked something, but apparently not. Hardening, or third party books, are really my only options. Huh.

Oh well, can't win 'em all.
 

IIRC, there is an FR book that has glassteel as a special armor/weapon material, I think as an elven secret. It has the stats of mithral & adamantine, & is muy expensive, so definitely overkill there.
 

Deaths_Fist said:
So, a player of mine and I got to working on building a manor/villa/thing for his character when we realised how difficult it was to make glass windows secure in any fashion. "No problem," I say, "just use glassteel to make your windows strong as steel. Problem mostly solved."

"Great idea," says he, "but I don't have that spell yet. Which book is it in?"

A frantic search ensued wherein we both discovered to our amazement that either the glassteel spell was never converted to 3.0/3.5, or I simply don't have the book it's in if it has.
Actually you can get the glass to have 2 hardness and 50 HP per inch with craft wonderous item.

Magically Treated Walls
These walls are stronger than average, with a greater hardness, more hit points, and a higher break DC. Magic can usually double the hardness and hit points and can add up to 20 to the break DC. A magically treated wall also gains a saving throw against spells that could affect it, with the save bonus equaling 2 + one-half the caster level of the magic reinforcing the wall. Creating a magic wall requires the Craft Wondrous Item feat and the expenditure of 1,500 gp for each 10 foot-by-10-foot wall section.
 

Magically-treated walls are a good idea, yes, but my player and I were hoping for more options along the lines of hardening and augment object. Still, they're something to consider in the future. He's practically pissing XP at this point in the game, though, so further drains on that aren't quite an option yet.
 


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