Level Up (A5E) Spells that would ruin the world

Damos

Villager
Most spells could have economy/society breaking outcomes. But that is where 'vested interests' come in - guilds, divine orders, suspicious peasantry, rulers, would be rulers, criminals, druids seeking balance etc. No wonder spell casters traditionally built towers in remote places. In organised societies magic users would most likely be regulated and/or coerced into state roles - what leader is going to let superpower individuals wander about unchecked?

In gameplay terms I would let the player have fun with Altered Self but as others have said there are plenty of challenges that can be used (not least what is the rest of the party doing while the Altered Self one does their thing).
 

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