Spending gift money: What are some good D&D buys? (Publishers, pimp here!)


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Ok, so I'm going to pimp one of my books here, but mostly because it's just coming out and none of you have seen it yet, so nobody else could be recommending it yet. Streets of Silver from LI will be a huge city setting with exquisite details and maps, virtually hundreds of NPC's, and over a dozen adventure arcs built in. It will be possible to have a group start at 1st level and adventure up to 20th level without ever leaving the city and all for the low low cost of $29.95 U.S.

Other books I find helpful (and worth the bucks) are RttToEE and Defenders of the Faith (though I haven't heard a lot of other people clamoring about DotF). I miss the really detailed city settings (like the old MERPS "Moria" setting, which I guess was technically a Dungeon, and the Lankhmar:City of Adventure book), that's one of the main reasons we did SoS, because such richly detailed city settings are great, and there doesn't seem to me to be enough of them. You can use as much or as little as you like, including the nifty maps. Anyone else know of any city or ultra huge dungeon settings out there? I'm talking about the kind of thing where the wiseass Bard in the group decides to take random turns down several streets and picks a building at random to walk into, and you the DM can easily pull up a description of the establishment, the proprietor and what goes on there, maybe even hit the WAB with an adventure hook... so I'll be watching this thread to see if anyone knows any other products like that, and then spending my hard earned sheckels accordingly.
 

books

Larry Fitz said:
Ok, so I'm going to pimp one of my books here, but mostly because it's just coming out and none of you have seen it yet, so nobody else could be recommending it yet.

If you send me a free copy I would be happy to post an unbiased review of it. I don't start my new job until the 3rd week of January so money is tight, but on the flip side I have lots and lots of time on my hands at the moment.

I really have to agree with buttercup, but IMO the Legends & Lairs titles are ALL good. I have 4 or 5 so far and have enjoyed and encorporate elements from all the ones I own into my game.
 

Where could one go about ordering Streets of Silver when it comes out? It sounds interesting.

Speaking of City Books.... Kalamar has a city book in the works, along the lines of the old FR Adventures supplement (remember when 2e came out?), but better, because Kenzer is doing it instead of WotC/TSR :)
[/kalamar pimpin]
 

Re: Re: Spending gift money: What are some good D&D buys? (Publishers, pimp here!)

mearls said:

Modules:
The two WotC megamodules, Return to the Temple of Elemental Evil and City of the Spider Queen are both good buys with tons of material you can use and enough adventure to last a long while.

d20 Games
You might also want to check out d20 games and settings that stray from traditional fantasy. Dragonstar is a cool blend of sci-fi and fantasy, while Mutants and Masterminds is the best superhero game of the year. d20 Call of Cthulhu is a great change of pace from D&D and presents a ton of cool material in one book.

Not only is City of the Spider Queen a great set of adventurers, but if Drow, Undead (particularly classed vampires), and demons are your thing, its a great source for premade NPCs and the dozen or so new monsters rock.

As far as d20, take a look at d20 Modern. Its so good taht it just got itself its own forum section here :)
 

Ok, Sanackranib, I 'll check with the powers that be and see about that review copy, and if they ok it I'll put you in touch (or vice versa) with the right person. Great Buddha, a little more info on the book can be found here and I believe it will be possible to buy it online at that site, also there is a store locator feature on the site. Though it is an opt-in list so the owners of the stores have to sign in; and even though I know it's going to be available in Nashville, there are no stores listed in the great state of Tennessee yet. Ask your local retailer if he carries Living Imagination's Broadsides!, if so they will probably be carrying Streets of Silver.
 

Guilt Puppy said:


I'm looking for any of the following:

- Good, adaptable modules of any non-epic level. If anyone knows of a really good series that takes characters from 1 to 20, I'd be open to that. (Although I'm mainly interested in cheaper modules -- as "one-use" items, they're not usually a strong investment.)

I'll pimp something I'm involved with, just so mearls doesn't feel so bad. If you're looking for a module series that will take your characters from 1-20, as well as a bunch of other great, adaptable modules, I'd check out http://www.direkobold.com

I'm writing an adventure path series for them, the first of which is available as a free download!
 

A-pimping we will go

While Buttercup mentioned many fine DM aides, I'm surprised to find the Foul Locales series by Mystic Eye missing. The line is a fledgling one at the moment, but Urban Blight got an Honorable Mention in the ENNies and the January release of Beyond the Walls has some great hype from a preview over at ogrecave.com!

And as mearls indicated, you can't go wrong with a Dungeon or Dragon subscription (if you don't have them already...and why not?). The Monster's Handbook does seem like a great product as well (although I can't say personally for sure yet).

You might also try a sampler of sorts. Perhaps buy a Necromancer Games mod to run in the Scarred Lands setting while utilizing Blight Magic from MEG (or even one of the cooler Encyclopaedia Arcane books from Mongoose) for the bad guy(s).
 

So many things to recommend...I'll just toss out four or five...

Hollowfaust - a city setting book. A city where necromancers run things, and it's a decent place to live. A very interesting variation on the city sourcebook.

Bluffside - another city book. This is a versatile book, with several different cities that make up one large metropolis, but which can be used as cities in and of themselves.

Alchemy and Herbalists - I love this book by Bastion. It covers this subject in more depth than I've seen it covered for the game before. This type of stuff isn't usually my cup of tea, but this book really made me think about playing up this aspect of my campaign world.

Requiem For A God - Monte's book about the aftermath of the death of a god is chock-full of cool ideas.

Four Color To Fantasy - Y'know, I don't see a lot of discussion about this book, which is ironic given that it's basically an EN World "home grown" product. I really dig the way superhero elements are devised to fit into the d20 game in an essentially seamless fashion.

So many others, but I'll stop here...
 

Re: A-pimping we will go

Napftor said:
While Buttercup mentioned many fine DM aides, I'm surprised to find the Foul Locales series by Mystic Eye missing. The line is a fledgling one at the moment, but Urban Blight got an Honorable Mention in the ENNies and the January release of Beyond the Walls has some great hype from a preview over at ogrecave.com!

I was going to mention Mystic Eye (which recently hooked me), but you just beat me to it. I'm not associated with Mystic Eye, but I can testify that their work is REALLY cool.

Just a side note...upon reading The Hunt: Rise of Evil worldbook, I was thrilled to see that Bluffside and Freeport were actually on the world map. In a strange way, this does make it easier for me to declare 'this is where Freeport is'...look right here!

I see alot of publishers talking and working together more and more. I think that is a good thing :)

Good luck, you certainly have a lot of gaming goodness to choose from. You can't go wrong with anything recommended here so far.
 
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