Spiked Chain wielder?

Arnix said:
PsyWar would also give you Stand Still which can prevent people from getting within your reach. Combine it with a high dex and combat reflexes and nothing will touch you in melee.

Stand still is a general feat. And it sucks when compared with trip.
 

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Kabol said:
Spiked chain is nice - but the dmg on it is a little low - think about picking up monkey grip and either useing spiked chain with a shield - or useing a Huge spiked chain to up dmg from 2d4 to 2d6.

He's using 3.5. It sounds like you're using 3E, but not quite getting Monkey Grip right even for 3E...


Tilla the Hun said:
Want to have fun and make a GM's head hurt? Carry two spiked chains (you need to drop one occaisionally on a failed trip against an intelligent foe anyway)... Grab a potion of enlarge. Drop both chains, drink potion and announce your usage of the 'monkey grip' feat as you grab both chains, one in each hand.

Monkey Grip has zero effect in the situation you describe.

If you're Large, it only affects how you wield Huge weapons, and both your chains are Medium. On top of that, it doesn't work with off-hand weapons.

-Hyp.
 

Ha, Force User, I'm right with you on this one. 3fig/3trans/3spellsword
Enlarge + dwarf + improved trip = +9 trip and +9 avoid trip

My choice for for opening feats
Power attack, expertise, improved toughness, improved trip
 

Personally I like to start as a human Barbarian for the hit points and skill points and do this:

Barbarian1 Jotunbrud (Act as large +4 to trip), EWP Spiked Chain
Fighter 1 Combat Reflexes
Fighter 2 Wolf Lodge Berserker (+4 trip and can take Imp Trip no matter what other pre-reqs you don't have) and Imp trip (+4 to trip)

Ok So at 3rd level with your 17 str (Which should be 18 at 4th level) your trip would be +17 (+3 str +4 Imp trip +4 Wolf lodge +4 size Jotunbrund +2 Spiked Chain) after your touch attack at +6.

Round out as you see fit. Also I am pretty tired so be nice about any errors I may have placed. :D
 

Tilla the Hun (work) said:
Have fun! I certainly enjoyed taking out a Frost Giant at 6th level... Enlarged, 15' reach and AC enough to dodge boulders... he'd close, I'd trip, down, hit. He'd stand up and I'd AoO hit 'em. He hit me once, and I karmic striked to trip him, hit 'em, then used my action to move to 15' and ready the action to hit 'em if he approached me. He stood, hit 'em, came to me, tried to trip with AoO (missed) and hit with readied action to trip again (made) and hit again. This went on for about 5 rounds before he died.
This is exactly the reason I've house-ruled that standing up from prone does not provoke an attack of opportunity. "Lo, I am standing up but am competely unable to defend myself while doing so, because my entire concentration is taken up doing something which I have been able to do since I was a small child". As if trip-monkeys needed free hits...

It's also the reason why non-Core feats like Karmic Strike are subject to specific DM approval IMC.

Cheers, Al'Kelhar
 


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