darious777
First Post
Tetsubo said:C.H.E.E.S.E.
Simply the silliest weapon ever introduced into the core rules.
Runners-up would be the Dire Flail and Mercurial *anything*.
<cough>Halfling skip-rock, lute-bayonet, tumbling crossbow bolt</cough>

After having abused my characters with a spiked chain by a few NPCs, one of the players picked it up for his fighter.
It's over-effective in his hands, even with some minor house rules we put in.
It's a two-handed weapon so it's getting the extra damage boost there. (We ruled that power attack doesn't give the 2 fer 1 bonus on two handed weapons)
It's the reach weapon that can attack adjacent. (House ruled that in narrow fighting spaces [3 feet or so] he can't swing it properly.)
And all the usual benefits of spiked chain goodness, weapon focus & specialization, etc.
But what puts him over the top is that he took Combat Reflexes. 4 available attacks of opportunity with his specialized weapon. He has become quisinart man.
And I'm anticipating it getting worse. He's working up to Spring Attack with boots of movement...and since his chain is adamantine I suspect that he may look to improved sunder.