Bendris Noulg
First Post
In the thread The top 2 reasons why gaming groups break up, our fellow poster Emirikol (aka, the dude that wants to be The Dude) brought up a few points. While the primary focus of the thread is as the name says, there is a topic that I'd like to look at a little closer without side-tracking the other discussion.
To which, Emirikol posted these "actual figures":
95% of your gaming is spent adventuring
5% is spent in character creation or worrying about the majority of the campaign.
95% of DM's dollars are spent on Campaign Worlds
5% of DM's dollars are spent on adventures (ask the companies that produce them)
To which, I ask the two questions:
1. In your group, how much time is spent doing what sorts of activities? (If you have multiple groups that would give different answers, post them, but don't include one-night parties since the focus here is "campaign" game-play).
2. GMs, how would you describe your personal spending in regards to gaming?
-----My Own Answers----
1. Four games.
A. In one I am a solo PC in Oathbound. I'd say I spend about 50% of my time either exploring the setting or learning about the specific region I'm in, 30% of the time in social-RP situations (which includes administrating/moving my army), and 20% adventuring.
B. I run a solo game with a Channeler PC (read: Spontaneous Casting Wizard that is fatigued by using her more potent spells). This game is probably about 25% exploration/learning, 70% social-RP, and 5% adventuring.
C. I run a solo PBEM game with a High Level (read: 16th-20th) Fighter/Psychic. This game is probably about 70% exploration/learning, 10% social-RP, and 20% adventuring.
D. I run a 3-PC game of various levels (Character Levels 5, 12, and 36). Being military-based, the PCs are most often doing "there own thing", usually only being together during unit/army administrating or mass-combat scenarios, but otherwise having duties/responsibilities the keep each of them active and important to the story overall. In general, each probably spend about 25% of their time in exploration/travel, 50% social-RP, and 25% adventuring/missions.
2. For purchases, I tend to purchase about 50% setting specific (although most of these are because the company producing them made them setting-specific, ex: Relics & Rituals, rather than because I'm playing the setting, with "gazetteer"-type books being the rarity, such as Nyambe, Midnight, and Gothos, which I buy because I'm hoping the "world theme" will provide some choice nuggets), while 49% would be straight-up generic (ex: Alchemy & Herbalists, Primal Codex, Occult Lore, Eldritch Might, etc.). The 1% would be adventures, which I only purchase if there is a specific piece of crunch within it I'm after (and, obviously, these are extremely rare purchases, since the dollar-per-use ratio is often low). About 50% of these purchases over-all are strictly for monsters, with the next likely reason being the pursuit of different magic stylings to make a region of the world a little more exotic, followed by new Base Classes, Feats, and Spells; Magic Items are at the end of the list, and Prestige Classes don't even show up on radar.
To which, Emirikol posted these "actual figures":
95% of your gaming is spent adventuring
5% is spent in character creation or worrying about the majority of the campaign.
95% of DM's dollars are spent on Campaign Worlds
5% of DM's dollars are spent on adventures (ask the companies that produce them)
To which, I ask the two questions:
1. In your group, how much time is spent doing what sorts of activities? (If you have multiple groups that would give different answers, post them, but don't include one-night parties since the focus here is "campaign" game-play).
2. GMs, how would you describe your personal spending in regards to gaming?
-----My Own Answers----
1. Four games.
A. In one I am a solo PC in Oathbound. I'd say I spend about 50% of my time either exploring the setting or learning about the specific region I'm in, 30% of the time in social-RP situations (which includes administrating/moving my army), and 20% adventuring.
B. I run a solo game with a Channeler PC (read: Spontaneous Casting Wizard that is fatigued by using her more potent spells). This game is probably about 25% exploration/learning, 70% social-RP, and 5% adventuring.
C. I run a solo PBEM game with a High Level (read: 16th-20th) Fighter/Psychic. This game is probably about 70% exploration/learning, 10% social-RP, and 20% adventuring.
D. I run a 3-PC game of various levels (Character Levels 5, 12, and 36). Being military-based, the PCs are most often doing "there own thing", usually only being together during unit/army administrating or mass-combat scenarios, but otherwise having duties/responsibilities the keep each of them active and important to the story overall. In general, each probably spend about 25% of their time in exploration/travel, 50% social-RP, and 25% adventuring/missions.
2. For purchases, I tend to purchase about 50% setting specific (although most of these are because the company producing them made them setting-specific, ex: Relics & Rituals, rather than because I'm playing the setting, with "gazetteer"-type books being the rarity, such as Nyambe, Midnight, and Gothos, which I buy because I'm hoping the "world theme" will provide some choice nuggets), while 49% would be straight-up generic (ex: Alchemy & Herbalists, Primal Codex, Occult Lore, Eldritch Might, etc.). The 1% would be adventures, which I only purchase if there is a specific piece of crunch within it I'm after (and, obviously, these are extremely rare purchases, since the dollar-per-use ratio is often low). About 50% of these purchases over-all are strictly for monsters, with the next likely reason being the pursuit of different magic stylings to make a region of the world a little more exotic, followed by new Base Classes, Feats, and Spells; Magic Items are at the end of the list, and Prestige Classes don't even show up on radar.