the Jester
Legend
Hasn’t worked in any previous edition.
It might have, if any edition had ever offered significant support for high level play- adventures, especially.
Seems like we're lucky to get two or three level 14+ adventures in any edition.
Hasn’t worked in any previous edition.
It's also an easier chunk for new players to intuit: first half and second half.I would probably go from 1-10 and 11-20 rather than 1-12 and 13-24 to retain backwards compatibility, but I'm in favor of it.
Where you write "fear" I think "hope"I can just about see them stripping out levels 16+ from the PHB (to free up space for other things). But if they do that, my fear is that those upper levels will be essentially gone, never to be seen again - they may well make noises about a high level support book, but given the numbers playing at those levels I suspect it would quickly fall by the wayside.
They could include in the high tier book rules for generating characters at high tier.While not a bad idea, the thought of them breaking up the books any more means people will have to buy more books if they want their characters to progress to high levels.
Besides, in 3e they printed the epic handbook and it wasn't good at all (numbers way out there). It saw no use at all at any tables I played.
Pathfinder 1e had the Mythic Adventures book, but that wasnt epic level, more like "elite" PC's that can start at 1st level with a few mythic powers, with options for mythic play at all levels.
They absolutely could.They could include in the high tier book rules for generating characters at high tier.