weem
First Post
I had this idea to split my group up and run individual games for them at a point in the story where it would be best suited.
Initially these individual games were going to just be me, running a session for that one person by themselves. I would do one for each player and at the end of each of their sessions, they would end up in the same place/time where during the next session (following the completion of each of their individual sessions), the story would continue with them reunited.
This evolved to an idea of running an individual game for each player (as above), BUT allowing the other players to play NPC's who were involved in that players session. So, for example, on the day I run the Fighter's game, the players would play NPC's who are helping him with some quest(etc) - the idea being that during that time, their own characters are off on their own missions, etc.
The PC's are going to (in the next session, or the one after it) discover the "real" threat, and that it requires quick action to be taken on multiple fronts and in a limited amount of time. This will be the point where they split up, each with their own mission that will require/involve some aspect of their background. Once each has completed said mission, they will reunite in an attempt to subject the threat to a setback.
Also of note - We have been playing 9 months now, 15 games and they are level 8. I want to advance the leveling a bit and am considering bumping them all into Paragon Tier (maybe level 11) after each of their individual games.
Splitting the group up? Nothing new of course - but many people think it is a bad idea, albeit they are usually speaking with regards to splitting up groups within encounters, etc.
Anyway, questions...
1/ Have you done something like this before - and if so, how did it go?
2/ Do you have any fun/creative ideas with regards to how it could be handled/enhanced?
Thanks!
Oh, and my game summaries (here on ENW) can be found via the "Last Lands" link in the sig...
Initially these individual games were going to just be me, running a session for that one person by themselves. I would do one for each player and at the end of each of their sessions, they would end up in the same place/time where during the next session (following the completion of each of their individual sessions), the story would continue with them reunited.
This evolved to an idea of running an individual game for each player (as above), BUT allowing the other players to play NPC's who were involved in that players session. So, for example, on the day I run the Fighter's game, the players would play NPC's who are helping him with some quest(etc) - the idea being that during that time, their own characters are off on their own missions, etc.
The PC's are going to (in the next session, or the one after it) discover the "real" threat, and that it requires quick action to be taken on multiple fronts and in a limited amount of time. This will be the point where they split up, each with their own mission that will require/involve some aspect of their background. Once each has completed said mission, they will reunite in an attempt to subject the threat to a setback.
Also of note - We have been playing 9 months now, 15 games and they are level 8. I want to advance the leveling a bit and am considering bumping them all into Paragon Tier (maybe level 11) after each of their individual games.
Splitting the group up? Nothing new of course - but many people think it is a bad idea, albeit they are usually speaking with regards to splitting up groups within encounters, etc.
Anyway, questions...
1/ Have you done something like this before - and if so, how did it go?
2/ Do you have any fun/creative ideas with regards to how it could be handled/enhanced?
Thanks!
Oh, and my game summaries (here on ENW) can be found via the "Last Lands" link in the sig...