le grand fromage
Explorer
Ok the party I'm GMimg for are close to finishing KotSF and we all seem to be enjoying getting back into D&D after having skipped editions 3 and 3.5... and I reckon we'll carry on through the series>>>
But my players are quite smart and a question that's bound to arise is on the economics of how the Mages make much money out of the seven pillared hall?! I might have missed something but there doesn't seem to be much on the specifics, just an ogre bouncer - since most of the goods may well be small and descrete, but high value, how do the Mages get their cut??? I know they can tax the residents, but that would just push traders into avoiding them to avoid the overheads (visiting trader to visiting trader deals) and I know I could just mumble about some kind of taxable item identifying spell or like "shaggy dog" but it feels very clunky - how have others dealt with this issue? For instance if say one of the residents arrives back in the halls after a short trip, how would the mages know whether he's carrying valuable, gems, spells, potions etc????
How have others handled this .....????
But my players are quite smart and a question that's bound to arise is on the economics of how the Mages make much money out of the seven pillared hall?! I might have missed something but there doesn't seem to be much on the specifics, just an ogre bouncer - since most of the goods may well be small and descrete, but high value, how do the Mages get their cut??? I know they can tax the residents, but that would just push traders into avoiding them to avoid the overheads (visiting trader to visiting trader deals) and I know I could just mumble about some kind of taxable item identifying spell or like "shaggy dog" but it feels very clunky - how have others dealt with this issue? For instance if say one of the residents arrives back in the halls after a short trip, how would the mages know whether he's carrying valuable, gems, spells, potions etc????
How have others handled this .....????