Sorry for starting a duplicate thread! I've asked to have them merged.In similar vein to the "Enhancing" threads but rather more focused on discussing aspects of ToA and how to run it rather than assuming it needs enhancing.
If you don't care much about the quality of the result then print shops like Kinkos do cheaper print options like for CAD work on a light paper that comes off a massive roll. It's usually black and white only but it's good enough to show the players.Does anyone know of a cheaper way to print the Tomb maps on one sheet?
Groovy.Oops, I'm really sorry. I genuinely thought no one had made a "running the adventure" thread. Do you suppose we could ask a mod to merge the threads?
EDIT: Just did that.
I have BPD. It seems fitting that I'm a reflection of this communityI hate to break it to you, but you don't. You're just a hallucination of the collective minds of ENWorld posters.
Sorry for starting a duplicate thread! I've asked to have them merged.
But I just want to say, for the record, that "enhancing" isn't meant to imply that the adventure is deficient. It was supposed to be more along the lines of "What would make it (even) better than it already is?"
It's like I don't even exist.
I borrowed the expression "Enhancing" from a series of excellent threads on running the "Dawn of Defiance" campaign for Star Wars Saga Edition on the old WOTC forums. Those threads were an enormous help to me, and I thought it would be great if we could have a similar set for D&D adventures. But I don't mind if someone else gets in first with a different title; thanks to the new Wiki thread, people will still be able to find it.Fair enough. I have a strong bias against SKT so I guess my thinking was that the enhancing thread was meant to "fix" SKT.
Teleporting to Chult seems less fun for me than sailing in, and I also know my players are gonna joke around about level 1s being sent to the island instead of a more skilled/experienced party, so I'm gonna kill two birds with one stone while also giving a nice action set piece in the beginning.
While what you're doing is cool and I don't discourage it, it does say at the start that Syndra has sent others before them and none have returned or sent word so the PC's are the last resort because she has no better options.
I know. My point was that if they all gain a level of exhaustion around noon, they would likely stop, rather than continue and risk running into bad things. They'd effectively be moving only half normal distance each day, but that's only a problem if they're on a time limit.
It relies on having someone in the party who can cast that spell in the first place (create food and water is a 3rd level spell, and create water is 1st), and to have it prepared. My players do have a cleric in the group, but it's not an easy choice to spend a spell slot every day (extremely valuable at low levels) on that. Especially when there are mundane ways to accomplishing the same thing.