Voi_D_ragon
Explorer
So after playing through ToA as a player (with our party suffering 25 deaths throughout the course of our campaign) I am prepping to run it myself for another group.
However.
I like to add modules I DM to my homebrew setting, giving new flavors and explanations for things. And I wanted to add a real emphasys on the exploration part of ToA, since as a player I basically got to see none of all the cool locations I'm reading about now, and I want my players to experience all of those (hopefully). And also add new cool stuff on top of what's already there.
So I was thinking of closing off each level of the Tomb and only make it accessible after recovering a certain object (which can range from a key to the blood of a specific individual, etc). This would make the party experience more of Chult and be better prepared for each successive level. By adding more stuff in the jungles, they will probably be higher level when they go through the tomb (and other jungle locations too)
How would you handle up-leveled characters in the tomb and jungle?
However.
I like to add modules I DM to my homebrew setting, giving new flavors and explanations for things. And I wanted to add a real emphasys on the exploration part of ToA, since as a player I basically got to see none of all the cool locations I'm reading about now, and I want my players to experience all of those (hopefully). And also add new cool stuff on top of what's already there.
So I was thinking of closing off each level of the Tomb and only make it accessible after recovering a certain object (which can range from a key to the blood of a specific individual, etc). This would make the party experience more of Chult and be better prepared for each successive level. By adding more stuff in the jungles, they will probably be higher level when they go through the tomb (and other jungle locations too)
How would you handle up-leveled characters in the tomb and jungle?