billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
OK, I just started reading Complete Divine and was a little surprised by the alternative base classes in there. I'm not surprised they all have spontaneous casting, but I am surprised at some of their additional powers and wonder just how well they balance.
With respect to the shugenja, I don't have any worries. The constraints on their spell choices and elemental abilites don't seem too far out there, especially considering the only other significant departure from the sorcerer's build is 4 skill points instead of 2.
What I'm wondering about are the Favored Soul and the Spirit Shaman. Compared to the sorcerer, both get a better BAB, both have at least 1 more good save (in the case of the Favored Soul all 3 saves are good), and both have numerous level-gained class powers.
What I wonder about is this: Are the sorcerer's spell choices that much better than the Favored Soul's and Spirit Shaman's available choices (especially with the Spirit Shaman picking his known spells each day) to justify giving the two divine classes that many more goodies?
Should the sorcerer be considered the gold-standard for balance of a spontaneous casting class given it's length of history and play-testing in 3rd edition D&D games? Or are we finding it's under-powered and these new base classes are reflecting that impression?
With respect to the shugenja, I don't have any worries. The constraints on their spell choices and elemental abilites don't seem too far out there, especially considering the only other significant departure from the sorcerer's build is 4 skill points instead of 2.
What I'm wondering about are the Favored Soul and the Spirit Shaman. Compared to the sorcerer, both get a better BAB, both have at least 1 more good save (in the case of the Favored Soul all 3 saves are good), and both have numerous level-gained class powers.
What I wonder about is this: Are the sorcerer's spell choices that much better than the Favored Soul's and Spirit Shaman's available choices (especially with the Spirit Shaman picking his known spells each day) to justify giving the two divine classes that many more goodies?
Should the sorcerer be considered the gold-standard for balance of a spontaneous casting class given it's length of history and play-testing in 3rd edition D&D games? Or are we finding it's under-powered and these new base classes are reflecting that impression?