Hammerhead said:Kobolds with grapple checks? That's a foolish tactic, not a good one. Half of them are going to die from the attacks of opportunity, and kobolds are weak and small, together making grappling pretty much suicidal.
And players like you are what make kobolds so much fun for Dm's like me.

A kobold has a grapple check of -4, lets say a 4th lvl fighter has one of +8. And a 4th lvl wizard has one of +3.
They only get one AoO.
And a human can get grappled by up to 8 kobolds. Sure the fighter has a +12. But can you miss one of those? What about the wizard? Or the halfling thief with only +0 (+4 net).
And don't forget Aid Other. Other kobolds can (DC 10) help out to greatly increase those odds.
I would overwhelm a couple/three of the party, and then leave 2-3 each to keep them grappled, and have 2-3 each stabbing them. And just keep fighting the fighting types until the small/weak ones were dead.
Now, from the story, not sure what level the party was, or how many PC/Kobolds there were. But given enough kobolds, they can cause almost any party fits.
(Actually, they will probably have an easier time doing an overrun. Now isn't that embarrasing for the fighter. "I got overrun by a kobold")