Sprite Tribe

Minigiant

Legend
Supporter
Grigs, pixes, nixes, or even smurfs; you are still attacked by a whole village of tiny fey.

Sprite Swarm- Level 6 Elite Controller
Medium fey humanoid (swarm) XP 500
Initiative:+7; Senses: Perception +5; low light vision
Swarm Attack: aura 1, The sprite swarm makes a basic attack as a free action against each creature that begins its its turn in the aura
HP
: 150; Bloodied: 75
AC: 21; Fortitude: 20; Reflex: 15; Will: 19
Saving Throws +2
Resist: Half damage from melee and ranged attacks
Vulnerable 5 from close and area attacks
Speed: 6, fly5 (hover)
:bmelee: Sticks and Swords (standard; at will)
+11 vs AC 1d6+1 damage
:ranged: Tribe attack (standard; at will)
The sprite swarm sends 2 of its member to attack (chosen from the list below). Using this power does not provoke opportunity attacks.
1-The Wizard (Cold): Ranged 10 +11 vs Reflex 2d6+3 cold damage
2-The Cook (Poison): Ranged 10 +11 vs Fortitude 1d4 damage and ongoing 5 poison damage (save ends)
3-The Bully: Ranged 10 +11 vs AC 1d6+3 damage and the target is knocked prone
4-The Bard (Thunder): Ranged 10 +11 vs Fortitude 1d6+5 thunder damage
5-The Joker (Fire): Ranged 10 +11 vs Reflex 1d10+3 fire damage
6-The Tracker: Ranged 20 +11 vs AC 1d8+4 damage
7-The Beauty (Charm): Ranged 10 +11 vs Will The target is dazed (save ends)
8-The Idiot: Ranged 10 +11 vs Will The target takes a -4 penalty to Reflex (save ends)
9-The Warrior: Ranged 10 +11 vs AC 1d10+1 damage and the target slides 1 square
10-The Builder: Ranged 10 +11 vs Fortitude 1d6+3 or 2d6+4 if the sprite swarm has combat advatage
Alignment Any; Languages -Common, Elven
Str 13; Dex 18; Wis 14
Con 20; Int 16; Cha 13
 

log in or register to remove this ad


Remove ads

Top