(Psi)SeveredHead
Adventurer
If any of you are familiar with the Spycraft chase system, you'll notice it's designed for cars, but has a little section on foot chases.
The Drive skill is replaced by the Balance skill, and, of course, you'll have to change maneuvers that increase your speed by 10 or 20 mph to something that makes a bit more sense to a human being
In the car chase system, if one vehicle is faster than the other, the slower vehicle can maintain the same speed if it suffers 4 damage per round. What would you do if a character is running at 120 ft per round and another character is only running at 100 feet per round, but wants to keep up?
Do they take damage? Penalties on Con checks to resist fatigue?
The Drive skill is replaced by the Balance skill, and, of course, you'll have to change maneuvers that increase your speed by 10 or 20 mph to something that makes a bit more sense to a human being
In the car chase system, if one vehicle is faster than the other, the slower vehicle can maintain the same speed if it suffers 4 damage per round. What would you do if a character is running at 120 ft per round and another character is only running at 100 feet per round, but wants to keep up?
Do they take damage? Penalties on Con checks to resist fatigue?







