Spycraft: Project Duct Tape [OOC][Vacancy]


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Jason Argosy, Mr. Indigo (Snowtiger).

Sleuth 4, Basement;
Initiative: +7, FF Defense: 12, Defense: 17, Spd:30ft.;
Str 12, Dex 21, Con 14, Int 16, Wis 16, Cha 16;
SV: Fort +3, Ref +8, Will +9;
VP: 31; WP: 14;
Budg 8, Gadg 6; Action Die 3d4;
BAB: +3 (melee +4, ranged +8);
Inspiration: +7, Education: +11;

Skills: Appraise +6/1, Balance +7/0, Bluff +12/8, Boating +5/0, Bureaucracy +8/3, Climb +1/0, Computers +5/0, Concentration +3/0, Cultures +8/5, Demolitions +6/1, Diplomacy +9/0, Disguise +5/0, Driver +5/0, Escape Artist +5/0, First Aid +3/0, Forgery +6/1, Gather Information +14/7, Hide +16/7, Innuendo +8/0, Intimidate +5/0, Jump +8/5, KS:Intelligence Agencies +4/1, Languages +10/7, Listen +10/7, Mechanics +3/0, Move Silently +5/0, Open Lock +6/1, Perform +3/0, Profession:Secret Service Agent +4/1, Search +10/7, Sense Motive +12/7, Sport +4/0, Spot +10/7, Surveillance +12/7, Swim +1/0, Tumble +14/7, Use Rope +5/0.

SQ: Department Benefits: +2 wis, -2 cha, +1 will save, Bonus basic feat, +4 skill points at lvl 1, +1 skill points lvl 2 and up; Racial Benefits: +4/+1 skill points, bonus starting feat.

Feats: Armor Group Proficiency (Light), Armor Group Proficiency (Medium), Weapon Group Proficiency (Melee), Weapon Group Proficiency (Pistol), Weapon Group Proficiency (Rifle), Master Fence, Talented (Bluff), Extra R&D support, Extra R&D support,
Police Training; Class Abilities: Expert, Interview +2, Sources 1/s,
Human Nature 1/s, Interview +3.

Gear, Personal Budget: 63 BP
...coming soon...

(Based on Yellow mission status..)
Gear, Mission Budget: 41
...After mission briefing...
Gear, Gadget Points: 8
2gp, Reflexive joints, +2 dexterity
...After mission briefing...

Languages: English.
Experience:
Appearance:
Background:
 
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Snoetiger - please add your flat-footed Defense modifier... looks good otherwise.

Everyone - please remember that if your agent is working for the Alpha Beta Foundation he/she should have a code name in the form of Mr. or Ms. X, where X is a color.
 
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For those of you still working on characters, here's a template...

Name, Code Name (Player)

Class Level; Department
Initiative: +#, FF Defense: ##, Defense: ##, Spd:##ft.;
Str ##, Dex ##, Con ##, Int ##, Wis ##, Cha ##;
SV: Fort +#, Ref +#, Will +#;
VP: ##; WP: ##;
Budg #, Gadg #; Action Die #d#;
BAB: +# (melee +#, ranged +#);

Skills: Skill Name +#/#.

The number in front of the slash should be your total bonus with all modifiers worked in, the number behind the slash should be the number of ranks you've purchased in that skill.

SQ:

Feats:

Gear:

Languages:

Experience:

Appearance:

Background:
 

Tanstaafl said:
Snowtiger - please add your flat-footed Defense modifier... looks good otherwise.

Everyone - please remember that if your agent is working for the Alpha Beta Foundation he/she should have a code name in the form of Mr. or Ms. X, where X is a color.
No problem. Also, I'll edit and repost to get to the posted template.
 

[YAY! I can post again! Hopefully.]

Snowtiger, don't get me wrong, but when I looked over your character, I think I noticed some oddities: (I could be very well wrong; never played Spycraft before!)

If those "joints" give you +2 dex, you still seem to have spent 92 Attribute points.

Bluff 8 + 3 Cha ?

Computer 0 +3 Int ?

Disguise 0 +3 Cha?

Hide 7 + 5 Dex? (those +2 synergy boni are just situational modifiers, or? Nothing that adds to whole skill?)


Folkert
 

Douane said:
[YAY! I can post again! Hopefully.]

Snowtiger, don't get me wrong, but when I looked over your character, I think I noticed some oddities: (I could be very well wrong; never played Spycraft before!)

If those "joints" give you +2 dex, you still seem to have spent 92 Attribute points.

Bluff 8 + 3 Cha ?

Computer 0 +3 Int ?

Disguise 0 +3 Cha?

Hide 7 + 5 Dex? (those +2 synergy boni are just situational modifiers, or? Nothing that adds to whole skill?)


Folkert

Miscounted the ability points. Not used to buying this way. Used to 32 or 36 point buy method. Sorry.

I will take out the synergies. Thought those that had no situational component would be ok. My bad.

Thanks for your help. I'll fix it soon.
 

Oops! Sorry, Snowtiger!

Didn't want to come across as an ass.

It was just that I looked at your character a bit closer, because he seemed quite similiar to what I had in mind for my PC. That was when I glanced at your hide skill and noticed that is was higher than my dedicated stealth person's one. So I doublechecked a bit.


Folkert
 

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