Spycraft: Project Duct Tape [OOC][Vacancy]

Douane - e-mail is fine for the full version, I'd like at least a few sentances included in the version of your agent that gets put up in the Rogue's Gallery, please keep in mind that I will not allow back-stabbing double agent type stuff.

Snowtiger - I get a total of 95 for your abilities; you should have 93 (90 from agent creation, 1 from 4th level ability boost, and 2 from the 'reflexive joints' - btw which source book did you get those out of?)
 

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Re: Languages...

Tanstaafl said:
Every agent recieves English as a free native language.

Snowtiger - you have 4 free native languages and seven ranks in the Language skill that need to be designated. {The alien languages: Ab’Calldanti, Balk-te, Callda, Fre-galan, Jalan, Garslag, Hydrian, Nal’an’a, Neo-sterian, Riltaar, Tri-sterian, Trem, Quextor, Walkonta, and Wolksterian would be accessable to your agent as he works for Alpha Beta and can assume some knowledge/contact with alien races as part of his backstory.}

In Spycraft you either speak with an identifiable accent (have knowledge of a language) or are a native speaker of the language. You are literate in any language that you can speak. When purchasing languages with Language skill ranks it costs one rank for knowledge of a language, two ranks makes you a native speaker of the language.

Could you help me with a logical choice from these alien languages? Are there some that function as "galactic common" versus ones that are single species specific? Also, I'd like to put French into the mix also. Can come in handy out-country.
 

Also, do you have any "special" gear (A-B storyline specific) that should/could be requisitioned for our budget or gadget purchases?
 

Snowtiger,

in my opinion, the ....-sterian languages seem to fit the bill on a "galactic common". (At least that's why I took them.:))


Folkert
 

Did some background work an filled in all the info you gave me Tan.. take at look at matthaniel now.. looks like hes starting to take shape :) As far as gear goes hes much more style orientated than utility orientated... as far as hardcore and maths genius go i havent added their bonuses as i dont know what they are :)
 

Attachments


Languages clarifications: all of the languages listed in the Spycraft CRB (pg. 58) are allowed in this game - and if it is not on the list but is a real-world language that's acceptable as well. The alien languages are an addendum to that list; Douane is correct about the '-sterian' languages being a psuedo 'galactic common' especially Neo-sterian. (Tri-sterian would be the rough equivalent of Latin on Earth; still relatively well recognized but archaic.)
Most of the languages are spoken primarily by a single race, or have a brief description in the 'PDT-Aliens' attachment that's on the first page in this thread.
Hope that answers your question.

Raurth Snowfang - "Mathematical Genius" gives your agent a bonus to Computers & Cryptography - I had worked that in on the most recent of the stat blocks that I posted & it looks as though you hadn't changed that in the version you posted. Background and appearance look good: you'll get the Gear Feat: Bonus R&D as a GC benefit for working through the personality questions and writing up an interesting background.
Languages - I'm assuming that you spent the four skill point to gain the two additional native languages that you listed; you still have six free native languages that you need to designate for your agent. {One for being an agent and an additional number equal to your intelligence modifier, +5.}

If you have not yet posted Jameson in the Project Duct Tape Rogue's Gallery, please do so.

In Spycraft the first portion of a new Season (campaign) is the Mission Briefing, then comes the phase called "Gearing Up," it is durring this phase that gear and gadgets are requisitioned for your agent - I'll be able to do most of that for you (I'll have you list the types of things you want when we get to that point) and your bonus Gear feat will come into play at that time.
 

Raurth - 'Hardcore' will come into play when you are in negotations with an adversary & involves the disposition system. I'll describe how it works the first time we come up against it in game, but the basic mechanic is that you're so thouroughly professional and hackerish that even your enemies respect you.
 

Tanstaafl,

should have fixed my PC (in the Rogue's Gallery) now.

Sent you the full material on him.


I just didn't want to post too much of his history to keep the mystery of his past. As you will see in his background, no double-crossing/backstabbing stuff. :)


Folkert
 

Thanks Douane - at first glance everything looks good;) you'll get a bonus Gear feat for personality/background. {Just choose one & add it in to the version of your agent in the Rogue's Gallery - the changes look fine.} Sorry about the excessive 'no backstabbing' warnings - one of the players in my table-top game had an (unjustified) fear of one of the other player's agent & it took a while to straiten out and was not fun for anyone.
 

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