Spycraft vs. d20 Modern

C. Baize said:
As with any rule book, the "RULES" are a guideline and the GM is free to hand out ad-hoc rewards.
We add to this, the fact that by the Wizards average, PCs should have between 4 and 5 encounters per level, and we see that should they want to, they can use 1-3 action points per encounter... I don't see where this is a huge difference, really... one way or the other... Seems to me, it's a different mechanic achieving the same effect, in essence.
um, according to everything i've read, D&D3E is designed around the premise of 13 1/3 "average" encounters per level. Which i've always taken to mean probably a few more than that (because more of them will be easier than harder than this average).


Unless you absolutely NEED the superscience to do Men in Black, then it's just saying that the critters are aliens that will allow you to do Men in Black.
How would your D&D players feel if you just hand-waved spellcasting, winging it as you go (and possibly making arbitrary rulings)? Why do you expect D20 players of any sort to be comfortable with GM fiat for the capabilities of their equipment? Me, i'd rather hand-wave the whole thing, making it up as we go. But, why would i use a crunchy game like most D20 games if that's what i want to do? Given the level of detail in combat and magic and movement, i don't think it's unreasonable to expect the same level of detail in tech. I think it is a fairly safe generalization that those who choose D20 games want fairly crunchy rules, and want lots of mechanical support for their ideas--and that this is not the crowd that wants to run a MiB game where they just wing the superscience. They *do* need rules for it.


I dunno.. detailing chase scale, vehicular stunts, vehicle speeds, combat from vehicles, etc... Looks pretty good to me...

Let's see--a typical urban car chase is going to take place at, let's say, 50mph. That means covering ~400ft/rd. Or, 2 blocks every 3 rds. And could turn any direction at any time. Let's take a chase scene from a movie--probably 5min long. That's 50 rounds, during which time they could cover 34 typical city blocks. So you need to have a detailed map showing obstacles, rough traffic level, etc., for everything within 34 blocks in every direction of the start point--and you probably can't predict ahead of time where the chase is going to start, so...

Heck, i drive cab for a living, so it is my *job* to know what i'm going to find on the road, and predict it a couple miles ahead of time so that i don't get caught. And i'm pretty good at it. But i'd still find it difficult to invent that sort of stuff on the fly, for large areas.

A grid-oriented tactical-level system just isn't practical for chases through modern urban environments at modern vehicular speeds. Things change too much, too fast, and you need to have too much knowledge of the setting. An abstracted, strategic system (as in Spycraft) works much better because it puts less burden on the GM, doesn't require huge maps or lots of fiat, and flows more smoothly.

I *also* don't think D20M has the support, in the form of cool stunts/feats, etc., for flashy chase sequence set-pieces, a la Mission: Impossible 2, Charlie's angels, or even the ending of True Crime.
 

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C. Baize said:


But there are a few factual errors. I can't comment on the opinions, because I don't have Spycraft, but I will correct the factual errors regarding D20 Modern, just so a comparison is not being made between facts about one system, and errors about another.
I haven't read D20M. I've read the D20MSRD. If there are differences between the two, that could account for it--but i was under the impression they were identical in rules, just less content in the D20MSRD.


Okay. Action points.
Basic Classes get (5+½ Character Level, rounded down) action points per level.
Advanced Classes get (6+½ Character Level, rounded down) action points per level.
Prestige Classes get (7+½ Character Level, rounded down) action points per level.
Action points are meant to be a heroic effort, or the cinematic effort... Detective Murtaugh pulls his 6 shooter, rolls his head to pop his neck and steady himself, takes aim, and fires...
Honestly, in 5 levels, my main D20 Modern hero has used a total of *1* action point... not because I'm hoarding them, but because it was the right time to use it.

First, my mistake: i'm not sure how i misread the rules to get those figures in the first place. Yes, the numbers of actual Action Points you get in D20M are much more reasonable than i'd first read them as. Still insufficient, IMHO, but reasonable.

But i still don't like the implementation. Your example of having used one in 5 levels actually sort of supports my point: different style of play. *If* they're only going to be used every now and then, they're fine. But theyn they don't really change the flow of the game, all they do is give you a slight boost in effectiveness. IMHO, the strength of hero points, in general, is radically altering the flow of the game, so that more of that control is in the hands of the players, and less is in the hands of the rules. D20M doesn't seem to be geared for supporting that style of play. Which is fine for someone like you, who isn't going for that style of play. But it, IMHO, defeats the purpose of having hero points in the first place.


Again, in essence, correct. And again, I have to laugh.
"Psionics: D20 Modern has it in the core book, Spycraft has it as a supplement... therefore Spycraft is superior..." BWAHAHAHAHAHAHAH!

Not *quite* what i said. What i said is that D20M has a crappy system in the book, and, if you're a D&D player you probably already have that particular system, only better (more detail, if nothing else) in the Psi Handbook. Spycraft doesn't have a system in the core book, but there *is* a really awesome psi system in a supplement. What i'm basically saying is that, *if* you want psychic powers that have any semblance of the genre as seen in book and film, you won't be satisfied with the D20M system, so it may as well not be there. Or, IOW, awesome system in supplement beats useless system in core book.


As for superscience, and alien tech... it's not D20 Future... it's D20 MODERN. D20 Future is coming later, I hear.

Again, I say: It's D20 MODERN. Not d20 Future.
Apples and oranges, man.
D20 Modern is meant for gaming in the MODERN genre. Look outside your window... add a spattering of magic, and supernatural critters... It isn't MEANT to be D20 Future.

So, apparently Buffy the Vampire Slayer, 10th Kingdom, and The Prophecy are "modern", but James Bond, The Avengers (TV series, not superheroes), X-Files, VR5, Mission: Impossible, A-Team, GI Joe, Replacement Killers, and Men in Black aren't? Are we using some new definition of "modern" that i missed? One that includes elements that are rarely seen in putatively-realistic modern-setting entertainment, but excludes elements that are frequently seen in putatively-realistic modern-setting entertainment?

It's precisely D20M's decision to support "real+magic" but not "real+superscience" that i'm questioning.


Look... here's this one, again...
"D20 Modern has it, and it's a cool thing... Spycraft doesn't have this cool thing... Therefor Spycraft is better..."
I'm glad I'm not drinking anything, as I re-read through this.
D20 Modern has reputation, it also has feats to increase or DEcrease your reputation. It's all there.
HOWEVER.
I, too, wish they had done something WITH the reputation bonus... Like at a certain reputation level you have neighborhood notoriety, a couple more and it's local, a couple more and it's the area, a couple more and it's the state, a couple more, it's the region, and so on... up to world notoriety... An easy enough fix, but it's not IN D20 Modern. I like the reputation system, but it needs further development.
You basically just said the same thing i did about D20M: it nominally has this system, but it doesn't really *do* anything with it.

As for Spycraft: what i actually said is that it has all the ends of a reputation system, but gets there through different means, so it'd be harder to extend it. But there's also less need, because the reputation effects in Spycraft better cover the genre than those in D20M do.


You can strafe and burst fire in D20 Modern at the standard -4 penalty.
Either the D20MSRD doesn't agree with the rulebook, or something's up here. According to the D20MSRD, you are a lot more limited than that:
Burst Fire

Benefit: When using an automatic firearm with at least five bullets loaded, the character may fire a short burst as a single attack against a single target. The character receives a -4 penalty on the attack roll, but deal +2 dice of damage.

Firing a burst expends five bullets and can only be done if the weapon has five bullets in it.

Normal: Autofire uses ten bullets, targets a 10-foot-by-10-foot area, and can't be aimed at a specific target. Without this feat, if a character attempts an autofire attack at a specific target, it simply counts as a normal attack and all the extra bullets are wasted.

Strafe

Benefit: When using a firearm on autofire, the character can affect an area four 5-foot squares long and one square wide (that is, any four squares in a straight line).

Normal: A firearm on autofire normally affects a 10-foot-by-10-foot area.
So, without the feats, you can spray an area indiscriminately, using lots of ammo. With the feats, you can control where you aim, or pump a single person full of lead.


So....In D20 Modern, there's not a whole section on chase scale and vehicle manuevering, and vehicular stunts, from pages 155 - 163, incorporating vehicular movement and vehicular combat? Wow... I must be imagining things...
That's not the same as having a chase system. It's just the same rules as for people, but with bigger squares. See my other post for more on this.

Since he doesn't say anything about D20 Modern here, except to speculate that it sucks, I won't put anything here.


That's because i've never read D20M itself, only the D20MSRD. So i'm not going on speculation, i *do* know the rules. But things like GMing advice aren't included in the SRDs. As for my opinion of the GMing advice: give me any reason to believe it will be better than that in the D&D3E books. Otherwise, pre-judging a book based on other books by the same company seems reasonable, if not guaranteed. And i did clarify that i was speculating.

[b[
Just so we're clear.... the only person to whom you would recommend D20 Modern is someone who wants to play... D20 Modern.
Uhmm...
Goodness... that's a leap of epic proportions, there.... I'm truly astounded... [/B]

Yes, but there's a whole hoard of genres within "modern" for which i'd recommend Spycraft (or M&MM, or perhaps some other game) over D20M, and very few for which D20M is better-suited. And, of those, i think most of them can be done even better by using 2 other games in combination (such as Spycraft & D&D). So, in essence, i sincerely believe that D20M is really only the right choice for D&D Modern. If you want something else, the effort to wing it with a different book will be the same or less than the effort to adapt D20M. Not to mention that you can save your money and just download the D20MSRD, if that's *really* what you want.
 

Azure Trance said:


I'm interested in them. Though, I am hoping they don't go for the standard "larger than life almost implausible plot" format. I think it would be a nice change to showcase a more realistic but with equally damaging/dangerous consequences (ie, no destroying the world for the heck of it, or bankrupting the stock market for the heck of it, etc).

Tangentially, lately I've been getting great ideas for espionage adventures from comics. "The Losers" and "The Sleepers" frex.
It will have both larger than life movie plots and gritty realistic plots. There's a story arc that even ties them all together.

Combat Missions is a collection of villains, independent operators, and criminal organizations for use with AEG's Spycraft system. The supplement is intended for use with the Spycraft game, providing a diversity of "generic" situations that can be dropped into any Spycraft game either as a single scenario or strung together as a master plot. The supplement interlocks with Paradigm's Most Wanted book, allowing the villains in Most Wanted to be used as the central villains of those missions.

Mission types range from drug busts to hostage rescues, guerilla ambushes to bank robberies. The overall tone of the scenarios is gritty, realistic, and global in scope, inspired by real-world events and cinematic plots. While the tone of the book should appeal to players of both the basic Spycraft game and the Shadowforce Archer campaign setting, players of the Spycraft game in particular will find Combat Missions very useful in its focus on real places and familiar situations.

See my site for updates (I hope it to be out in September, but not sure):

http://michael.tresca.net
 

woodelf said:
So, apparently Buffy the Vampire Slayer, 10th Kingdom, and The Prophecy are "modern", but James Bond, The Avengers (TV series, not superheroes), X-Files, VR5, Mission: Impossible, A-Team, GI Joe, Replacement Killers, and Men in Black aren't? Are we using some new definition of "modern" that i missed? One that includes elements that are rarely seen in putatively-realistic modern-setting entertainment, but excludes elements that are frequently seen in putatively-realistic modern-setting entertainment?

It's precisely D20M's decision to support "real+magic" but not "real+superscience" that i'm questioning.

And you also forgot SG-1, Termors, and most of the SciFi Channel's cheesy, but cute original movies they have been shipping out by the truck load this year. ...

You pretty much hit on the head why d20 Modern lost my attention. I wanted to run Modern + superscience stuff. But as time went on, it seemed pretty appearent that WotC's focus on d20 Modern was going to be mostly magic because:

  • 1.) The Genetech setting was cut out and then pretty much orphaned as a Polyhedron article (yeah, like that gives me confidence it will turned into a setting book later.)

    2.) Psionics got no real upgrade to make it on par with Magic for a modern setting. (An upgrade was needed especialy since the psi system was originaly designed to always take a back seat to the damage and healing of magic.) ... As an aside, I also hate it when I mention such things on the d20 Modern WotC's boards that psi could use a boost and I get several answers that say "Quit wasting your time and use a Sorcerer" on the d20 Modern Boards. Yeah, like that doesn't give you the urge to call d20 Modern "d20 Modern D&D"

    3.) The one non-magic setting, Agents of Psi, is still not on the schedule, even though a d20 Future suppliment is already on the slate.

In fact, I feel like d20 Future is getting put on the table simply as a one-shot product to shut up people like me and then WotC will go back to thowing magical "Shadows" on the wall and see what sticks.

Hopefuly, there will be enough goodies for me to salvage between the "warp" drives and "cyberpunk" for me to run a d20 Modern game.

As an aside, I have been tempted to run FFG's "Mad Max" game, Redline, and include psionics:

  • Spycraft's error rules are little too much realism to add for such a gonzo game ("Ah, ha!" I hear the d20 Modern guys say!)

    But d20 Modern's psionics only has 2 psi classes and too few powers ("Ah, ha!" I hear the Spycraft guys say!)

    So I may just go with d20 and use Malhavoc Press' "If Thoughts Could Kill" version of psionics. (AhHa!, I hear Kenpo Wolf say, "I was half right!")
 
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*Sigh*

Once more...

It's D20 MODERN...
Modern is not superscience...
D20 Future should cover it...
Hell, there's a PDF at RPGNow with all the futuristic gear from Darwin's World, and it's made to go with D20 Modern... so if we're going to talk about combinations, THAT'S where I'd go... There's all kinds of neat gizmos in that PDF...
Futuristic Gear
Take a look.
 
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C. Baize said:
*Sigh*

Once more...

It's D20 MODERN...
Modern is not superscience...

Huh? So, what you're saying is that i shouldn't expect a "modern" RPG to handle Die Hard, James Bond, Mission Impossible, VR5, The Prisoner, Terminator, Predator, GI Joe, or The A-Team? *None* of those work if i stick to realistic tech, and none of them involve anything like magic (much less fire-and-forget, only-special-people-can-do-it, semi-Vancian magic)--well, ok, VR5 has some weird stuff going on, which i *suppose* could be simulated with the FX rules--but it wouldn't be pretty.

So, what, pray tell, *is* "modern", as a super-genre? And why does it include cultists summoning demons, and wizards casting spells, but not megalomaniacal masterminds that want to liquify the earth's crust?
 

C. Baize said:
*Sigh*

Once more...

It's D20 MODERN...
Modern is not superscience...
D20 Future should cover it...

In an alternate reality (ohh, another use for d20 Modern)

"*Sigh*
Once more ...
It's d20 MODERN
Modern is not magic
d20 Modern Arcana should cover it.

"Until then, you can use the Agents of Psi book as a substitute for your magic fix. I am sorry you sound so bummed that Urban Arcana was dropped from the main book and put in a Polyhedron article. You can at least use the Monreus suppliment as stand ins for your fantasy races as well!"

Hmm, both visions (C. Baize and mine) sound equaly valid to me. The only difference is that it seems that WotC knows which hand feeds it best. :D

I never said WotC wasn't savvy, just that current market trends aren't in line with my tastes.
 
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woodelf said:


Huh? So, what you're saying is that i shouldn't expect a "modern" RPG to handle Die Hard, James Bond, Mission Impossible, VR5, The Prisoner, Terminator, Predator, GI Joe, or The A-Team? *None* of those work if i stick to realistic tech, and none of them involve anything like magic (much less fire-and-forget, only-special-people-can-do-it, semi-Vancian magic)--well, ok, VR5 has some weird stuff going on, which i *suppose* could be simulated with the FX rules--but it wouldn't be pretty.

So, what, pray tell, *is* "modern", as a super-genre? And why does it include cultists summoning demons, and wizards casting spells, but not megalomaniacal masterminds that want to liquify the earth's crust?

I can do Die Hard, GI Joe, and the A-Team, right out of the book, never looked at James Bond, so I couldn't say, though I doubt it.
The Predator uses.... uhmmm.... Futuristic alien gear.... No... I don't think D20 MODERN should be required to do that...
I could shoehorn Mission Impossible in, by making Ethan Hunt an Epic Level character.
The Terminator. Why not? He's simply a construct using modern weapons... I could do that right out of the book.
I don't have any clue what VR5 is, so I really can't say... Though based on your other examples, I would venture a guess that it's a very specific thing.
Likewise with the Prisoner, I don't even know what media that's from.

So.. I can do everything in the Predator, except the Yautja, itself (does Spycraft stat that critter out?) and his gear, though I can pretty easily do it with a little creativity. I'm fairly certain that Spycraft doesn't have the Yautja's gear, either, and that (likewise) you would have to use a bit of creativity. While I'm not intimately familiar with Spycraft, I think I can safely assume you can't open the book to the Predator section, then turn to the Die Hard section, and then to the A-Team section, ending it in the Mission Impossible section... I sort of doubt that AEG bought all those licenses.

More importantly... I really no longer care... You dig Spycraft.
Cool.

I dig D20 Modern.
Cool.

:rolleyes:
 

C. Baize said:
*Sigh*

Once more...

It's D20 MODERN...
Modern is not superscience...

Hehe,
But modern is magic then.

I have a feelling that a few people thought that by implication D20 Modern would have some aspects of future-tech in it without having to get a supplement.

You'd think if they could fit that much magi-tech into it that they could fit a little bit of future-tech there.

Just my little thoughts
 

woodelf said:


Huh? So, what you're saying is that i shouldn't expect a "modern" RPG to handle Die Hard, James Bond, Mission Impossible, VR5, The Prisoner, Terminator, Predator, GI Joe, or The A-Team? *None* of those work if i stick to realistic tech, and none of them involve anything like magic (much less fire-and-forget, only-special-people-can-do-it, semi-Vancian magic)--well, ok, VR5 has some weird stuff going on, which i *suppose* could be simulated with the FX rules--but it wouldn't be pretty.

As a GM, I don't have a problem running any of the above in d20 Modern or Spycraft with just the Main Rule Book.
 

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