Yora
Legend
I think the simple Resistance system from the Playtest rules is sufficient for Damage Reduction and Energy Reducion.
If damage is caused by X to which the target is resistant, or not by X, which is the only thing to which it is not resistant, the amount of damage is halved.
Having the right weapon still is a great advantage, but there's not threshold that you have to reach to have any effect at all. If you roll 19s and 20s all the time against a creature with DR 20, you don't do anything!
If you roll a 7 against a creature with resistance, you at least deal 3 points of damage. And the berserker with his huge axe who rolls a 29 also does 14 damage instead of 9 or 19. The difference is not so great for characters who can deal very high damage numbers, but makes all the difference for the characters who always roll small numbers only.
Do the 3 damage really help? That's really not nearly as important as the player thinking that he at least did something and not nothing.
For Spell Reistance, that approach doesn't work, since it has to deal with save or suck effects for which you can't have "half damage".
If damage is caused by X to which the target is resistant, or not by X, which is the only thing to which it is not resistant, the amount of damage is halved.
Having the right weapon still is a great advantage, but there's not threshold that you have to reach to have any effect at all. If you roll 19s and 20s all the time against a creature with DR 20, you don't do anything!
If you roll a 7 against a creature with resistance, you at least deal 3 points of damage. And the berserker with his huge axe who rolls a 29 also does 14 damage instead of 9 or 19. The difference is not so great for characters who can deal very high damage numbers, but makes all the difference for the characters who always roll small numbers only.
Do the 3 damage really help? That's really not nearly as important as the player thinking that he at least did something and not nothing.
For Spell Reistance, that approach doesn't work, since it has to deal with save or suck effects for which you can't have "half damage".