evildm
Explorer
Lord Ravinous said:If it was me, and someone wanted to use Tiefling at 1st level, just give them the base stats on the MM Tiefling, make them count as a first level PC, then allow them to take a level after they've acheived 1,000 exp.
To allow for some customization, let the player place most of the skill points (what small handful there is) and say they're proficient w/ all simple weapons. Then turn em loose, they'll have a decent HD and all that jazz, and theres no need for the "u get this stuff now, but u cant level up" stuff to worry about, that'd confuse me in the end.
While the simplicity is tempting, I'd have to disagree here. Reason being, if they kept the 1HD of the Tiefling and took a class level by level 2, then they'd be superior to a normal PC tiefling. They'd have the benefits of 1 HD, then 1 class level, and their additional tiefling abilities. If a character makes a tiefling using the rules as they are now (the class level replaces your 1 HD), then they'd be weaker than your suggestion.
Alternatively, you could have them lose their skill points, their HD, their BAB, and their base saves by the time they take a class level. That'd be kinda weird though, in my opinion. Worse yet, if you chose to keep their existing skill points, HD, etc. by level 2, then they might either luck out or be screwed:
For instance. A character makes a 1st level Tiefling using the MM stats. They get 8hp. 8 skill points. +1 BAB. +2 Fort, +2 Ref, +2 Will. Then, upon reaching level 2, the character opts to be a wizard. He's now broken the rules because a wizard shouldn't have 8hp, 8 skill points, +1 BAB, or all three good saves by level 1. Or if he decided to make a figher, he'd be in for a good thing cause even though he lost a few HP, he also gained 6 (!) skill points, and 2 more good saves.
Lord Ravinous said:
EDIT: or u could let em slap an NPC class on there if it wouldnt be too game altering, possibly lower their Hp in the process.
Again, this would create the same problems as above, really. Balance issues.
Of course, if you're not one bit concerned (and your players aren't either) about accuracy or balance, then you can do this just fine, as long as nobody cares. But for an exacting player (or DM, admittedly), then you might want something a bit more accurate.
Thanks for the thoughts, keep em coming!
