St. Ulthar's Medallion

"I'll accompany Lem on first watch, as I prefer to do my devotions in the evening, so I'll be awake anyway." Quillian offers as lays out his bedroll under some scrub bushes before kneeling on it and focusing mentally inward on the lessons his mentor had taught him, shortspear by his side ready to be picked up at a moment's notice.

OOC: I would say one potion to each party member and the other two go to some combination of the clerics and/or melee types.
OOC:
 

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Coreuth is miserable as she constantly slaps tiny bugs that land on her bare skin. "I don't see how any of you can sleep in a place like this. There's creepies everywhere. I guess I'll take middle watch, as well."
 

"Awk, I suppose that leaves me on the final watch," Bozzago said, nodding towards Holphin. The tengu would unpack his bedroll and lay it on the ground, before seating himself on it. He glanced about anxiously as darkness began to fall, wondering what kind of beasts might lurk about this bog at night.
 

Day Three: Into the Boglands

And so the adventurers settle in for an uncomfortable night in the boglands. Lem does his best to provide some flavor with dinner. With a bit of guidance, he scrounges up a nice collection of wild herbs, including some rosemary and even a few wild onions. During the night, the remoteness of the camp site becomes impossible to ignore. There is little moonlight, and clouds often hide that little bit of celestial illumination. Noises in the dark are ubiquitous. Buzzes, chirps, croaks, splashes, hisses. Things flutter overhead unseen but not unheard. Bog vapors and fog catch sounds and light, casting both about to play tricks on the ears and eyes.

When morning comes, the fog hangs heavy. Visibility more than a casual stone throw's away is reduced to gray shadows. The damp chill does little to discourage the ever-present clouds of swarming insects from flying into eyes, buzzing into ears, sucking on exposed flesh. It seems as if only movement keeps the bugs at bay. As soon as one stops walking, the pests return.

If dawn is the first hour, the adventurers see the Iparoc Mounds in the distance around the fourth hour. By this time, the rising sun has burned away the fog. Visibility is good. The Mounds appear to be natural hillocks only at a cursory glance. With a more careful look, it is obvious their slopes are too regular, too rounded, to be anything other than man-made.

Of course, there are numerous signs of life, not counting the insects. Swamp birds strut through shallows or wing through the air. Rustling in reeds and grass indicates the presence of mice or rats. A turtle slides from its basking place into the relative safety of the water. One thing not immediately visible, however, are goblins. Of course, since goblins dislike sunlight, this isn't surprising. It seems most likely they lurk in whatever lair they have built.
 

In the dawn's light, Holphin pulls out a piece of chalk and starts drawing in the air. Oddly enough, the chalk leaves a trace in the air, and after about a minute, a drawing of a door and a floating magic circle are present. The magic circle undulates, the chalk traces dissolving into childlike scribbles as the door opens. Stepping forth, a hulking mountain of stone or clay, vaguely humanoid in appearance, steps through the doorway, which then dissolves in a puff of chalky dust.

Holphin turns to the rest of the group. "This is my good friend Emet. I've asked him here as an extra set of eyes and ears as we investigate."

Emet stands silently, impassively.
 

Lem whistles a happy tune as the party continues on, oblivious to the dreariness of the place. As they grew closer to their destination, the halfling transferred three vials from the sack he dutifully carried to his belt pouch.

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OOC: Transferring three flasks of acid to a more ready position.
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Lem's whistle turns from a tune to one of appreciation at Holphin's conjuration. "Pleased to meet him, Holphin. Good morning Emet!"
 
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Quillian watches everything around him with curiosity more than anything else. He has spent most of his life in port towns and the open sea, so to be in the thick of this strange environment is a bit strange for him. The dreariness of the place doesn't really bother him, as he is used to long, boring, and often dreary ship travel. When Holphin summons Emet, he stops for a minute to absorb the creature's size and origins. "I suspect that eyes and ears are the least of his useful capabilities. I'm glad he's on our side."
 

Bozzago cocked his head as he looked at the monolithic being Holphin had conjured up, amazed by the summoner's technique. The eidolon would certainly be a valuable asset. Pondering this, he stowed away the rest of his belongings, ready for their trek. Aware that they were close to their destination, the tengu would slide his dagger out of its sheath, just in case they met some unexpected resistance on the way.
 

Coreuth is seemingly a bit cranky come dawn. "I can't even find somewhere to wash up in place like this. I bet if some of you would've held out for a bit longer, we could've bargained for more coin for this trouble."

"Hi Emet!" she says in a sudden elated goofyness. "Long time no see." She again quickly changes her demeanor, to that of inquisitive pensivity as she takes a long look at the large earthen creature. "Hey Holphin...you ever think about using that thing as a mount?"
 

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