buzz
Adventurer
Okay, the PHB says that you start making stabilization rolls (i.e., trying to avoid the -1hp loss) on the turn immediately after you are dropped into negative hp. "Turn" is defined in the PHB glossary as (paraphrased) "when your initiative count comes up."
So, my question is, if your init count comes before anyone else can act to heal you, can you simply Delay? Delay isn't an action; it's just the player choosing a different count on which to have his PC act.
My thinking is yes. The caveat being that one cannot simply Delay indefinitely to avoid ever losing hp. The SRD says: "If you come to your next action and have not yet performed an action, you don’t get to take a delayed action (though you can delay again)." Basically, your turn happened, you just didn't do anything, and thus make that stabilization roll. If you're still alive, you can Delay again.
Thoughts?
So, my question is, if your init count comes before anyone else can act to heal you, can you simply Delay? Delay isn't an action; it's just the player choosing a different count on which to have his PC act.
My thinking is yes. The caveat being that one cannot simply Delay indefinitely to avoid ever losing hp. The SRD says: "If you come to your next action and have not yet performed an action, you don’t get to take a delayed action (though you can delay again)." Basically, your turn happened, you just didn't do anything, and thus make that stabilization roll. If you're still alive, you can Delay again.
Thoughts?