One of my players and I had a question tonight about the Stable Footing feat from Races of Eberron. We understand the first part where it gives you the +4 bonus to tripping/bull-rushing, but what we aren't quite sure of is the "take no movement penalties for moving over difficult terrain."
Where our questions concerned were about running/charging over uneven terrain and such. It would appear it would allow you to charge over...for instance uneven flagstones. Or perhaps it doesn't? I'm just a bit unsure on the terrains that normally cost 2 times the movement for each square and ones that require DC 10 balance checks to charge over. Would this feat allow him to charge over those 2 for 1 areas without having to make a balance check? Or can he but he still needs to make the balance check?
What about terrain that requires more movement per square, 4 to 1 for dense vegetation or something similar? Would it reduce it by 1, at all, all of it?
Thanks,
Tellerve
Where our questions concerned were about running/charging over uneven terrain and such. It would appear it would allow you to charge over...for instance uneven flagstones. Or perhaps it doesn't? I'm just a bit unsure on the terrains that normally cost 2 times the movement for each square and ones that require DC 10 balance checks to charge over. Would this feat allow him to charge over those 2 for 1 areas without having to make a balance check? Or can he but he still needs to make the balance check?
What about terrain that requires more movement per square, 4 to 1 for dense vegetation or something similar? Would it reduce it by 1, at all, all of it?
Thanks,
Tellerve