Stacking magical properties

Infiniti2000 said:
That's the obvious choice, but it's a different question IMO that merely adding magic to an item.

I had +2 Str gauntlets before. Now I have +2 Str, +3 weapon gauntlets. Therefore I have added stuff.

It's more similar to asking, "Can I modify my gauntlets of ogre power +2 strength into gauntlets of dexterity +4 for the cost of 12,000gp?"

Point me to where anyone took away the +2 Str in the original example.

Almost. Is +x to one stat not similar to +y to another? They are certainly more similar than +x to a stat vs. +y to weapon enhancements.

What is this metric of "similarity" of which you speak?
 

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well according to the usual magic weapon rules i'd say that you can.. you just pay the difference between "before" and "after" ...

Btw to the original poster.. such a gauntlet/glove is a weapon.. = you Do not the weapon bonus to any other weapon you are carrying...
 

hong said:
Point me to where anyone took away the +2 Str in the original example.
I'm pointing, but I don't have a web cam so you probably can't see my finger. :p

hong said:
What is this metric of "similarity" of which you speak?
Look it up in the rules on item creation.

However, here's one quote that may be the solution: "If the item is one that occupies a specific place on a character’s body the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection +2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5."

Thus, adding +3 weapon enhancement to gauntlets of ogre power +2 (assuming they are masterwork or that you ignore that as an insignificant 'detail') costs 18,000 * 1.5 = 27,000gp.
 


Infiniti2000 said:
I'm pointing, but I don't have a web cam so you probably can't see my finger. :p

Look it up in the rules on item creation.

However, here's one quote that may be the solution: "If the item is one that occupies a specific place on a character’s body the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection +2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5."

Thus, adding +3 weapon enhancement to gauntlets of ogre power +2 (assuming they are masterwork or that you ignore that as an insignificant 'detail') costs 18,000 * 1.5 = 27,000gp.

MIC changes that rule. For this kind of item, where one of the bonuses is a common bonus, and on the appropriate body slot, you do not have a 50% increase in cost.
 

The argument for the cost increase in the DMG is that the "extra" enchantment doesn't take up an item slot.

I did leave out the cost of the MW gauntlets in my previous post, because I was trying to show the DMG formula prior to MIC.

"If the item is one that occupies a specific place on a character’s body the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection +2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5."

Yes - and that would change the formula

3^2*2000 + 1.5(2^2*1000) = 25000 gp.

However, the power is dissimilar, because the first conveys the power merely by being worn, and the second must be equipped as a weapon. That is the reason for Jahelen's statement.

Accordingly, its 26,000gp +MW gauntlets.
 

Infiniti2000 said:
I'm pointing, but I don't have a web cam so you probably can't see my finger. :p

Come on. Point me to where anyone took away the +2 Str.

However, here's one quote that may be the solution: "If the item is one that occupies a specific place on a character’s body the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection +2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5."

Thus, adding +3 weapon enhancement to gauntlets of ogre power +2 (assuming they are masterwork or that you ignore that as an insignificant 'detail') costs 18,000 * 1.5 = 27,000gp.

I thought you said you couldn't do it?

I will bet that the vast majority of people do not interpret that rule in so narrow a fashion. The price of an item is independent of the order in which enchantments are added, as per the example of creating a vorpal sword from a +1 sword. Instead the cheaper enchantment(s) get the +50% fee where applicable -- or if using MIC, no +50% fee for certain cases.
 
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Wow...I didn't think i'd geneate this much debate.

Just to clarify some things:

1) I'm playing in a game where we're starting 10th level, with 49k to play around with for equipment. The assumption is that the magic items we buy will have been aquaried along our journey in some fasion or another.

2) These hypothetical gauntlets would be my weapon. I'm going monk 2/fighter 4/reaping mauler 3
 

Heh, you should have seen the debate in the Magic Item Compendium thread, this is nothing. MIC vs DMG, plus a less than well worded paragraph in MIC is causing a bit of confusion.

Simple answer, I would ignore the above debate and go with, yes, you can. If you're group uses the DMG rules, it'll be a bit more costly. If you use the MIC rules, it's the same cost as having the 2 seperate items.
 

Agamon said:
Heh, you should have seen the debate in the Magic Item Compendium thread, this is nothing. MIC vs DMG, plus a less than well worded paragraph in MIC is causing a bit of confusion.

MIC is specifically overriding DMG for this kind of thing (it says so in pretty plain language).

Nor did I, or most people, think it was poorly worded. Unless you are going to start pricing all items in your game by the order in which abilities were added to them (and we all know you will not be doing that, nor does WOTC support such silliness) the end result will be that everyone who uses MIC will use the new rules to not include a +50% cost for those common abilities on the correct body slots regardless of the order you add abilities, except for the one or two hold-outs here. Hold outs who won't even admit the book-keeping implied by their interpretation, and who also I believe are not even using MIC in their games.
 

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