Once again I attempt to extend the action point system into something more versatile and fun for the players.
In my last attempt, I tried to do a huge large scale revamp. I didn't have a lot of success, it was simply too complicated. In this version, I have focused the system down to the core aspects I'm looking for, and hope to meet a much better reception.
Stalker0’s Hero Point System Ver 1.2
Replaces Action Points: This system is designed to overwrite the current AP system. Spending a Hero Point counts as spending an Action Point for anything that uses action points.
Gaining Hero Points: Players start a session with one hero point and gain an additional hero point at the end of each encounter. After an extended rest, hero points reset to 1.
Spending Hero Points: Hero points can only be spent on the creature’s action, but require no action to use. Multiple hero points can be spent in the same encounter, but only one action per round.
Elite/Solo Monsters
1) Instead of action points, Elite monsters receive 1 “villain” points, Solo monsters receive 3.
2) Monsters with hero points can use all the abilities that PCs can unless otherwise noted.
Hero Point Actions
Costs Special:
Beyond Time: A creature can spend hero points at any time. This even allows you to act during another’s actions (treat it as a readied action for purposes of interrupting). It also allows you to take multiple hero point actions in the same round.
Cost: Cost of the ability you are using + 1 hero point.
Moment of Clarity (PC only): A creature can immediately swap one of their unexpended active powers with a power from their reserves. Special: A player can use this ability whenever spending a hero point for another effect.
(Designed in conjunction with my reserve power system, not included).
Costs 1 Point:
Heroic Action: The creature can take an extra action, just like if it had spent an action point.
Power Surge: The creature can instantly recharge any encounter power (or any power that has a recharge rate).
Saving Grace: The creature makes an immediate saving throw against one effect, even one that does not normally allow a saving throw. The creature gains a +2 bonus to the roll.
Costs 4 Points
Greater Power Surge: The creature can instantly recharge any daily power.
Racial Adjustments using Hero Points
Bold (in addition to normal): Whenever you spend a hero point, in addition to the normal benefit, you also gain a saving grace saving throw against one fear effect.
Cast Iron Stomach (in addition to normal): Whenever you spend a hero point, in addition to the normal benefit, you also gain a saving grace saving throw against one poison effect.
Eladrin Will (in addition to normal): Whenever you spend a hero point, in addition to the normal benefit, you also gain a saving grace saving throw against one charm effect.
In my last attempt, I tried to do a huge large scale revamp. I didn't have a lot of success, it was simply too complicated. In this version, I have focused the system down to the core aspects I'm looking for, and hope to meet a much better reception.
Stalker0’s Hero Point System Ver 1.2
Replaces Action Points: This system is designed to overwrite the current AP system. Spending a Hero Point counts as spending an Action Point for anything that uses action points.
Gaining Hero Points: Players start a session with one hero point and gain an additional hero point at the end of each encounter. After an extended rest, hero points reset to 1.
Spending Hero Points: Hero points can only be spent on the creature’s action, but require no action to use. Multiple hero points can be spent in the same encounter, but only one action per round.
Elite/Solo Monsters
1) Instead of action points, Elite monsters receive 1 “villain” points, Solo monsters receive 3.
2) Monsters with hero points can use all the abilities that PCs can unless otherwise noted.
Hero Point Actions
Costs Special:
Beyond Time: A creature can spend hero points at any time. This even allows you to act during another’s actions (treat it as a readied action for purposes of interrupting). It also allows you to take multiple hero point actions in the same round.
Cost: Cost of the ability you are using + 1 hero point.
Moment of Clarity (PC only): A creature can immediately swap one of their unexpended active powers with a power from their reserves. Special: A player can use this ability whenever spending a hero point for another effect.
(Designed in conjunction with my reserve power system, not included).
Costs 1 Point:
Heroic Action: The creature can take an extra action, just like if it had spent an action point.
Power Surge: The creature can instantly recharge any encounter power (or any power that has a recharge rate).
Saving Grace: The creature makes an immediate saving throw against one effect, even one that does not normally allow a saving throw. The creature gains a +2 bonus to the roll.
Costs 4 Points
Greater Power Surge: The creature can instantly recharge any daily power.
Racial Adjustments using Hero Points
Bold (in addition to normal): Whenever you spend a hero point, in addition to the normal benefit, you also gain a saving grace saving throw against one fear effect.
Cast Iron Stomach (in addition to normal): Whenever you spend a hero point, in addition to the normal benefit, you also gain a saving grace saving throw against one poison effect.
Eladrin Will (in addition to normal): Whenever you spend a hero point, in addition to the normal benefit, you also gain a saving grace saving throw against one charm effect.
Last edited: