Nebulous
Legend
Adventure #6: Gangs, Goons and a Hutt
Part 1
We had all 5 players today, and the adventure started with a brief recap from last time.
The PCs have rescued Admiral Varth, who is feeding them snippets of secret Imperial information from the Nebulon freighter, Resurgence. Their task: dig up information about the Sarlaac Project, and the only one who might know is a Hutt gangster named Darga, who rules from a shattered palace on Cato Neimoeida. The Hutt has been laundering Imperial money and possesses knowledge of the Sarlaac Project. Just don’t actually mention it to him; that would be bad.
The group has already traveled to Zarra, and Arno Silvermine, Crash and the Banshee wait for them at the spaceport, although it might take several days before the PCs return. The group has snooped around for leads, hoping to find a certain Hutt who might buy their stolen heavy blaster rifles, and they turned up the name of Warrick Raden, a Neimodian scoundrel who might know him. Warrick Raden can be found in a warehouse in a decrepit part of Zarra, so the group heads off to find it.
They haven’t gotten far from the spaceport though when they find themselves walking down shattered streets. Holes are blasted through the permacrete, and a bass wind blows up from the dizzying depths below. Peering down, A’ath sees that it would be a fatal drop. After the Clone Wars, Zarra’s city maintenance hasn’t been doing their job very well.
But then they hear the whine of swoop bikes!
Six bikes approach them from multiple directions, all bearing male human riders, but a female voice rings out from a black-clad helmeted biker:
“You there! We saw your ship arrive in port, but you didn’t pay our docking fee. The Vipers demand 1000 credits a piece. So pay up!”
Naturally, the group isn’t keen on paying the money, and most of them don’t even have it anyway, not after upgrading their equipment on the Resurgence. But a bluff to get closer to this armored thug leader sounds like a good plan, so they agree to pay. The six Vipers are all armed, and a writhing green snake is clearly visible on all of their swoop bikes. Nahee in particular is relieved to learn that the bikes don’t come equipped with cannons like the speeder bikes, which nearly killed him.
The leader has a blaster in one hand and a datapad in the other hand to accept their credit sticks. All the Vipers have readied actions to shoot if anything goes wrong, but the group keeps delaying, and arguing with the woman, demanding to know what she’ll do if they don’t pay, and so on and so forth. The group is able to cleverly (metagamey?) bypass the readied actions the Vipers had, and they launch into regular initiative!
Guns whip out, and the Jedi ignites his lightsaber and Damage Reduction, sprinting toward the closest Viper. But the swoop bikes are fast, much faster than the PCs, and they easily pull back, the riders rattling off shots with their pistols from a distance.
Nep’Tuk the sullustan and Nahee the Duros duck into a shattered tenement building for cover, firing off shots at the Vipers in the streets, aiming specifically for the riders and not the bikes themselves.
“KILL THE JEDI!” shrieks the leader, and all the Vipers comply, pointing their pistols at Tomla the Ithorian. Red blaster bolts streaks toward him, but they either miss or do only enough damage to make him angry. Tomla retaliates by Force Slamming two of the bikes away, killing one of the injured riders.
The heroes concentrate their firepower on the helmeted female leader, and she goes down fast, slumping over the handlebars of her swoop bike. It grinds to a slow halt and stops.
“Kessra!” screams one of the human bikers. In revenge, the biker tries to run Tomla over and knock him into one of the pits. A glancing blow injures the Jedi, and the swoop bike effortlessly glides over the hole.
[GM Note: I had intended to use Bantha Rush to knock PCs around, and use the holes for a tactical advantage that would be genuinely frightening, but I forgot that Bantha-Rush is a feat you have to take in Star Wars, not a general combat option like in D&D. Which sort of sucks. Messed up my fight, and I didn’t want to houserule it on the spot].
The battle continues, but the bikers aren’t a match for the heavily armed newcomers, and the surviving bikers try to flee. One of them races down the street at top speed, but someone picks him off. He loses control of the bike and slams into a building, bursting into a ball of flame. The last biker flees, but Tomla uses the Force to grab his bike, slowing him down to a crawl, and starts pulling him back! The bewildered biker frantically revs the engine to full power, trying to break the grip, but he’s killed before he can make any progress.
About five or six rounds after the first shot was fired, the battle is over. And now they have swoop bikes!
Yes indeed, the party hops on their vehicles like Wild Hogs, ready to terrorize the streets of Zarra with unlawful shenanigans. Oddly enough, their fight didn’t seem to attract much attention, so they putter down the avenue unhindered, continuing their search for a warehouse and a Neimodian named Warrick Raden.
Part 1
We had all 5 players today, and the adventure started with a brief recap from last time.
The PCs have rescued Admiral Varth, who is feeding them snippets of secret Imperial information from the Nebulon freighter, Resurgence. Their task: dig up information about the Sarlaac Project, and the only one who might know is a Hutt gangster named Darga, who rules from a shattered palace on Cato Neimoeida. The Hutt has been laundering Imperial money and possesses knowledge of the Sarlaac Project. Just don’t actually mention it to him; that would be bad.
The group has already traveled to Zarra, and Arno Silvermine, Crash and the Banshee wait for them at the spaceport, although it might take several days before the PCs return. The group has snooped around for leads, hoping to find a certain Hutt who might buy their stolen heavy blaster rifles, and they turned up the name of Warrick Raden, a Neimodian scoundrel who might know him. Warrick Raden can be found in a warehouse in a decrepit part of Zarra, so the group heads off to find it.
They haven’t gotten far from the spaceport though when they find themselves walking down shattered streets. Holes are blasted through the permacrete, and a bass wind blows up from the dizzying depths below. Peering down, A’ath sees that it would be a fatal drop. After the Clone Wars, Zarra’s city maintenance hasn’t been doing their job very well.
But then they hear the whine of swoop bikes!
Six bikes approach them from multiple directions, all bearing male human riders, but a female voice rings out from a black-clad helmeted biker:

“You there! We saw your ship arrive in port, but you didn’t pay our docking fee. The Vipers demand 1000 credits a piece. So pay up!”
Naturally, the group isn’t keen on paying the money, and most of them don’t even have it anyway, not after upgrading their equipment on the Resurgence. But a bluff to get closer to this armored thug leader sounds like a good plan, so they agree to pay. The six Vipers are all armed, and a writhing green snake is clearly visible on all of their swoop bikes. Nahee in particular is relieved to learn that the bikes don’t come equipped with cannons like the speeder bikes, which nearly killed him.
The leader has a blaster in one hand and a datapad in the other hand to accept their credit sticks. All the Vipers have readied actions to shoot if anything goes wrong, but the group keeps delaying, and arguing with the woman, demanding to know what she’ll do if they don’t pay, and so on and so forth. The group is able to cleverly (metagamey?) bypass the readied actions the Vipers had, and they launch into regular initiative!
Guns whip out, and the Jedi ignites his lightsaber and Damage Reduction, sprinting toward the closest Viper. But the swoop bikes are fast, much faster than the PCs, and they easily pull back, the riders rattling off shots with their pistols from a distance.
Nep’Tuk the sullustan and Nahee the Duros duck into a shattered tenement building for cover, firing off shots at the Vipers in the streets, aiming specifically for the riders and not the bikes themselves.

“KILL THE JEDI!” shrieks the leader, and all the Vipers comply, pointing their pistols at Tomla the Ithorian. Red blaster bolts streaks toward him, but they either miss or do only enough damage to make him angry. Tomla retaliates by Force Slamming two of the bikes away, killing one of the injured riders.
The heroes concentrate their firepower on the helmeted female leader, and she goes down fast, slumping over the handlebars of her swoop bike. It grinds to a slow halt and stops.
“Kessra!” screams one of the human bikers. In revenge, the biker tries to run Tomla over and knock him into one of the pits. A glancing blow injures the Jedi, and the swoop bike effortlessly glides over the hole.

[GM Note: I had intended to use Bantha Rush to knock PCs around, and use the holes for a tactical advantage that would be genuinely frightening, but I forgot that Bantha-Rush is a feat you have to take in Star Wars, not a general combat option like in D&D. Which sort of sucks. Messed up my fight, and I didn’t want to houserule it on the spot].
The battle continues, but the bikers aren’t a match for the heavily armed newcomers, and the surviving bikers try to flee. One of them races down the street at top speed, but someone picks him off. He loses control of the bike and slams into a building, bursting into a ball of flame. The last biker flees, but Tomla uses the Force to grab his bike, slowing him down to a crawl, and starts pulling him back! The bewildered biker frantically revs the engine to full power, trying to break the grip, but he’s killed before he can make any progress.
About five or six rounds after the first shot was fired, the battle is over. And now they have swoop bikes!

Yes indeed, the party hops on their vehicles like Wild Hogs, ready to terrorize the streets of Zarra with unlawful shenanigans. Oddly enough, their fight didn’t seem to attract much attention, so they putter down the avenue unhindered, continuing their search for a warehouse and a Neimodian named Warrick Raden.