Star Wars: Knights of the Old Republic (FULL)

Quick question about lightsaber energy cells...the original rulebook says that they are needed, but doesn't say whether they ever run out or not. Should I stock up on a couple extra or should I just have the one that comes with the lightsaber?
 

log in or register to remove this ad

Darth Ecks said:
Quick question about lightsaber energy cells...the original rulebook says that they are needed, but doesn't say whether they ever run out or not. Should I stock up on a couple extra or should I just have the one that comes with the lightsaber?

As far as I can tell a LS cell doesnt run out-for that matter vibroblade cells dont seem to run out either. Lightsaber cells cost 10 times more than ordinary cells-100 credits.
 


Darth Ecks said:
My character is complete, please check to make sure I didn't screw anything up.

Thanks!

Looks ok- I will put up a beginning thread for you tonite. I actually screwed up I meant for Jedi to have 1600, I originally stated 1000 credits. Everyones ok, I think Yun and Joran have a few extra excess credits. Ill straighten it out as we go.
 


Darth Ecks said:
Quick questions...
What is the instructor's name?
Am I able to talk back to him?
How urgent does my farseeing feel?
Thanks

Sorry about the delay. The instructor is a Republic Fleet Officer, Commander Jek Adim. You can speak to him via the speeder's comm link.

The premonition has been uncontrolled so far. It is vivid and feels urgent, but unfocused.
 

Daiymo said:
Sorry about the delay. The instructor is a Republic Fleet Officer, Commander Jek Adim. You can speak to him via the speeder's comm link.

The premonition has been uncontrolled so far. It is vivid and feels urgent, but unfocused.


Thanks for the answers...
How comparable is this speeder to the ones listed in the original rulebook?

I just want to get some sort of idea to better weigh my options.
 

Darth Ecks said:
Thanks for the answers...
How comparable is this speeder to the ones listed in the original rulebook?

I just want to get some sort of idea to better weigh my options.

Here they are:

General Purpose Jedi Courier
Class Airspeeder
Size Large 4.5 m
Hyperdrive none
Crew 1
Passengers 3
Initiative -1 size
Manuever - 1 size
Defense 14
Cargo Capacity 10 kg
Maximum Altitude 25 km
Shield Points 0
Hull Points 20 (DR 5)
Max speed in space n/a
Atmospheric Speed 650 km/h
Weapon none

Open cockpit, provides 3/4 cover to passengers, has onboard locator for Coruscant geography


Arcos's Training Airspeeder
Class Airspeeder
Size Huge 6.61 m
Hyperdrive none
Crew 1
Passengers none
Initiative -2 size
Manuever - 2 size
Defense 13
Cargo Capacity 80 kg
Maximum Altitude 30 km
Shield Points 0
Hull Points 24 (DR 5)
Max speed in space n/a
Atmospheric Speed 800 km/h
Weapon none

Closed atmospherically sealed cabin cockpit, provides full cover passengers, has onboard locator for Coruscant geography
 



Remove ads

Top