Star Wars Saga/D&D 5th Hybrid [OOC/Rolls]


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Both Kacela Nejis (Shayuri) and Reks Seviir (Torgdor1992) can make Charisma (Use the Force) skill checks to get a "feeling" about the planet and I will include the results in the IC when they are all planetside. Remember if you want to use a Force Point, you can choice to add it after you make your roll, so just include the 1d4+1 on a separate pots (as you can't edit a post after you make a roll without losing the roll).

Just in case... a Force Point can be added to any 1d20 ability, skill or attack check. You roll the Force Die (in your cases 1d4+1) and add it to the end result of the 1d20 check.
 



No your passive perception is not good enough, If you wanted to try and sense if their are any Force Users within 1,000km you can... its not normally directional unless you roll well... also any Force Users about "sense" that someone is trying to sense out other Force Users and can make a contested roll to oppose you. If they succeed, you don't sense them. The only info they has is that someone within a 1,000km is a Force User.
 

Okay, considering I sensed something wrong when I arrived I suppose I will attempt to do that. Will it tell me whether they are light side/dark side? And what modifiers would I add to my roll?
 

As you can't view my rules here is what you can do with Charisma (Use the Force)...

Use the Force (new): You draw upon the Force to help you recover from injuries, gain special insight or preform remarkable acts. You must have the Force Sensitivity feat to use this skill.
Activate Force Power: You make a Charisma (Use the Force) to use a Force Power. The use of this skill generally does not requires an action (unless otherwise specified).
Force Trance: As an Action that takes your entire round (no bonus or reaction Actions, no movement) you can enter a Force Trance with a Charisma (Use the Force) skill DC 10. In this state you remain fully aware of your surroundings and can end the trances as a Reaction. If you remain in the trance for 3 consecutive hours, you emerge from the trance as if you had taken a long rest (with all the benefits). You many gain this benefit only once per 24 hours as normal. If you wish to go longer periods within a Force Trance you may, and while in this trance you can go ten time as long as normal without food and water (so 30 plus Constitution modifier times 3, minimum +0 days without food and up to 10 days on one gallon or water, or two gallons in a hot environment). You only require 1/10 the normal oxygen (or your normal atmosphere).
Move Object: As a Reaction, you can use the Force to telekinetically lift and move a relatively light object that you can see. A successful DC 10 Charisma (Use the Force) skill check allows you to move an object weighing up to 5kg a distance of 10 meters in any direction. You can’t really use this as an attack.
Search Your Feelings: As an Action you can make a DC 15 Charisma (Use the Force) skill check to determine whether a particular action will yield a favorable or unfavorable result to you in the immediate future (10 minutes or less). Each time you use this ability before your next long rest increases the DC by +5. After a long rest the DC resets to 10.
Sense Force: You automatically sense disturbances in the Force. A location that is strong in the light or dark side of the Force can be sensed out to a range of 1 kilometer. A relative, companion or close friend in mortal danger or great pain can be sensed out to thousands of lightyears. A great disturbance, such as the destruction of an entire population of a planet can be sensed anywhere in the galaxy. With a Charisma (Use the Force) check DC 15 you can determine the distance and general direction of the disturbance. As an Action you can make a Charisma (Use the Force) check to sense any other “active” Force Users out to a range of 100 kilometers. If you beat their Will Defense by +5 with your check you also gain how many, approximate distance and direction from you and whether you’ve meet them before or not. Another Force User within the range can automatically try and conceal her presences from you by making an opposed Charisma (Use the Force) check if she equal or exceeds your check, you do not sense her as a Force user.
Sense Surroundings: As a Bonus action you can make a DC 15 Charisma (Use the Force) check to ignore light and heavy obscurement do to light conditions, fog, and heavy foliage. Increase the DC to 18 verses dense foliage.
Telepathy: As an Action you can send a telepathic call, single thought or emotion to one creature. Against an unwilling creature you must exceed their Will Defense. The creature must have an Intelligence of 3 or great but does not need to speak or understand your language, but you have to have at least casual knowledge or the being. Make a Charisma (Use the Force) check DC vs. a DC 10 if you can see the creature, DC 15 if the subject is on the same planet as you are. Increase this to DC 20 if in the same system, 25 in in the same region or quadrant of the galaxy and a DC 30 if in a different region or quadrant of the galaxy.
 

So you make a Charisma (Use the Force) vs. any force users Will DC. If you succeed by 5 you get direction, etc. Yes you also get if they are a dark side user or not (someone with a number of Dark Side points equal to the Wisdom score)
 


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