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Star Wars Saga Edition: Droids and running?

Hello, folks; I have a copy of Wizards' SWSE Core Rulebook, and I was thinking of using it to initiate my nephews to the hobby. To that end, I was writing up a couple of prepared characters, since we all know that modern character creation overwhelms a neophyte pretty quickly...

One of the characters I was writing is a droid soldier (4th Degree, obviously). I decided to give it class skills Endurance, Initiative and Perception; Endurace controls Running, which an infantry droid might need. Then I look into the description of the Run action within the Endurance skill (page 66):
SWSE Core p. 66 said:
You can run for a number of rounds equal to your Constitution score without any trouble. If you want to continue running after that, you must...

Well, that's just peachy, I thought to myself.
SWSE Core p. 188 said:
Droids do not have a Constitution score, so they don't get bonus hit points for having a high Constitution, and they apply their Strength bonus to their Fortitude Defense. Droids do not gain an ability bonus to Constitution-based skill checks and may not take feats or talents with a Constitution prerequisite.

So, I know how to calculate its Endurance value, Fortitude Defense, and can determine which feats and talents it can or cannot take, but I cannot tell how many rounds it may run before it needs to pass Endurance checks. I could validly read that it needs an Endurance check on the very first round it tries to execute the Run action, or I could read that it can execute Run actions indefinitely like the Energizer bunny.

I can't be the first person to notice this, not this many years later; so I ask you, my friends with SWSE experience, is there some erratum or clarification somewhere which spells this out? How many rounds can a droid run, after all?
 

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I don't know of any official clarification (though it's possible there was one in "The Scavenger's Guide to Droids").

I would suggest one of two compromise solutions:

- Use Strength in place of Constitution in this instance, as with Fort saves.

- Assign a "virtual Constitution" of 10, on the grounds that there's no ability mod, so that's the corresponding value.

FWIW: I would go with the first of these.
 

I'd say that a droid can run as long as its legs are fully functional and it has a functioning power source. Droids don't get tired--that's the thing about them.
 

I'd say that a droid can run as long as its legs are fully functional and it has a functioning power source. Droids don't get tired--that's the thing about them.

Droids have to spend a short time every hundred hours or so recharging.

As a GM, you might say that doing high-output work (like running, or constantly firing integrated weapons) runs the energy down sooner.
 

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