Star Wars Saga Edition?

RFisher said:
Yes. Lucas drew on myths, movie serials, WW2 films, Herbert, Kurosawa, &c.

I have recently been re-reading the ERB Mars books, and it is amazing to me how similar Mars is to some Star Wars elements. Jeds and Jeddaks. The thoats remind me an aweful lot of banthas, and the Green Barsoomians of Tusken Raiders. Did you know that there is a creature in one book called....a Sith?

RC
 

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BryonD said:
But even if the players restrain themselves for the sake of the game, the idea that this can be automatically done whenever the need arises still completely undermines the dramatic feel presented in the movies and turns it into a ho-hum non-event.

It's for the sake the game (nothing is more annoying than a PC slowing the game down to a crawl and monopolizing the GM's attention by constantly doing some obsessive-compulsive check), but also for the in-game sake of the character. If you take a full-round action before each five-foot (oops, two-meter) step, you'll have a walking speed of 1.2 km/h -- a small fourth of the average human speed.

How many time in the movies have the Jedi and other force-sensitive characters uttered "I have a bad feeling about this"? Did it ever turn the following action scene into a ho-hum non-event?
 

Raven Crowking said:
I have recently been re-reading the ERB Mars books, and it is amazing to me how similar Mars is to some Star Wars elements. Jeds and Jeddaks. The thoats remind me an aweful lot of banthas, and the Green Barsoomians of Tusken Raiders. Did you know that there is a creature in one book called....a Sith?

Yeah. I tend to think of pulp magazines & movie serials as the same genre, despite the important differences.

If you want to know what a Star Wars feel is & how to create it, you could probably do a lot worse than reading Lester Dent's advice on writing pulp fiction & The Hero with a Thousand Faces. (Whether you think Campbell was a good scholar or not, it's still mainly his version of what myth is that Lucas drew upon.)
 


Felon said:
But seriously, how do you consider searching your feelings at every opportunity to be a case of player abuse? The book allows him to take 10 and get a 15. There is no limit on uses per day. This is a tool the game gave him to use. How is he in the wrong for using it? Is a character in the wrong for using Diplomacy or Pilot skill to avoid trouble more than X number of times per day? Blame the game, not the player.

Irritating the GM leads to the Dark Side.

Edit - just making a joke, didn't see Plane Sailing's warning above. Not trying to continue the flames and I'll edit it out if need be.
 
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Flexor the Mighty! said:
This thread has convinced me to buy the damn book. Thanks guys. Thanks a lot. :mad:
No problem.
:)

If you haven't already done so though, I'll second the suggestion someone made to read the previews on the WotC website first. While I personally think Saga is a great system, I can see how some people might not like it. Reading the previews will give you a pretty good feel for how the system works, and will let you make a more educated decision than a thread on a messageboard!

Here's a link to the last preview (which in turn has links to the earlier previews).
 

gribble said:
If you haven't already done so though, I'll second the suggestion someone made to read the previews on the WotC website first. While I personally think Saga is a great system, I can see how some people might not like it. Reading the previews will give you a pretty good feel for how the system works, and will let you make a more educated decision than a thread on a messageboard!

Here's a link to the last preview (which in turn has links to the earlier previews).

Well, I read the previews and it looked like a good system to run star wars games. If I get a novice group going, it's probably the one I would use as the gateway drug before mixing in some 3.5e Dragonlance or Spycraft 2.0 :)

Unfortunately my LGS had run out of it, + wasn't very F about it, so I had to order it from Amazon UK. Gonna take a few days more to get it... :mad:
 

gribble said:
Felon - you still haven't explained how the ability to reliably determine whether a "particular action" would have "favorable or unfavorable results to you", could in any way derail any sort of reasonably complex or sophisticated adventure plot. I know looking at my adventures it can't, so could you please give me some concrete examples of how you see this happening in your adventures?
I am going to assume that Plane Sailing was referring to this as the "aspect of the discussion" he wanted dropped, as nobody was actually discussing the broader "take 10" issue I raised--which, ironically, is what I wanted to discuss, not "search your feelings".

I certainly hope that's the case anyway, as I see it as sufficiently clear-cut as to make debate on the matter a rather bizarre proposition.
 

schporto said:
Despite the arguing this thread convinced me to actually purchase the book. So my first biggest question (as with any of these things), where can I find out more? Really the number one thing on my look up list is an adventure...
-cpd
Flexor the Mighty! said:
This thread has convinced me to buy the damn book. Thanks guys. Thanks a lot. :mad:
And again, despite the arguing, I think the consensus is that it's a really nice piece of work. Lots of cool innovations (square shape notwithstanding).
 

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