Okay I will, unless something goes wrong, be starting a Star Wars Saga game in about a week. I have decided to set my campaign in the "Legacy" comic book series era. What I'm looking for is feedback on some of my ideas which I'll be posting here, anything people cna help me with...such as balance issues, mechanics, etc. would be much appreciated. Well here we go, the first thing I wanted to do was create an Imperial Knight Talent Tree, here's my rough draft...
Imperial Knights: The Imperial Knights are fully trained Jedi who have forsaken serving the Jedi Order or the Force itself in order to serve the Empire, specifically as it is personified in the emperor. They are not dark siders, but neither do they fully embrace the light. Disciplined to an extent even beyond the Jedi Order, their power, loyalty and ability to serve and protect is undeniable.
(While there haven't been many issues in the series that featured the IK's...I think by their description and focus, they would develop more powers to serve/protect others than the Jedi. In other words, more samurai than wuxia, if that makes any sense.)
Imperial Knight Talent Tree
Attune Armor: (As the Jensaarai on pg. 107)...The Imperial Knights always wear armor in the comic book, so this one makes sense.
Linked Defense: (As the Jensaarai on pg. 107)
Eye of the Defender: As a standard action and Imperial Knight can make a Use the Force check to gauge the general threat of an opponent he faces. If his check result meets or beats the target's Will defense he knows one of the following...
1.) Opponents CL
2.) Opponents current hit points
3.) Opponents current status on condition track
Note: The Imperial Knight can make multiple checks to determine more than one of these factors, but each one is a standard action.
My Duty is My Life: This is often the last ditch effort of an Imperial Knight when faced with insurmountable odds in performing his duty. Every living thing is connected to the force and thus has a part of the force that sustains and nourishes their spirit. Imperial Knights learn to draw on this piece of the force that resides within them, though it has it's costs. It allows an Imperial Knight, after spending a force point, to inflict a number of negative steps upon his own condition track to add a bonus, equal to two times the level inflicted, to any one roll. The Imperial Knight can choose to inflict up to a -5 on his condition track, but immediately passes out after performing the action at this level. The bonus granted stacks with any and all bonuses from other sources.
All right so what do you guys think?
Edit: Some alterations I was pondering...
What if "Eye of the Defender" allowed you to determine one "condition" for every 5 you rolled over the targets Will defense? I think that would beef it up a little and if you rolled well it wouldn't take as long.
My Duty is My Life...this is the one I'm a little stumped on. Thinking maybe the character should get the bonuses to every roll made during that round...and if taking the -5 condition step, passes out at the beginning of the next round.
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