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Star Wars Saga: How to stat up an Imperial Knight?

Or just rule that it permanently drains the lightsabers power cell, requiring a (probably fairly easy) Mechanics check to replace it.
 

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gribble said:
Or just rule that it permanently drains the lightsabers power cell, requiring a (probably fairly easy) Mechanics check to replace it.
That was my initial instinct based on other sources with Cortosis, but Klaus is correct that Roan Fel states it will only be out for a few minutes so it is just temporary...though a few minutes is a long time for a fight.
 

gribble said:
Or just rule that it permanently drains the lightsabers power cell, requiring a (probably fairly easy) Mechanics check to replace it.

That makes a big difference however.

a) it incurs a cost, a lightsabre powercells are 10 times normal ones.
b) if there isn't a ready supply of powercells, like the party are out in the sticks it means it cripples the lightsabre user.

Per encounter makes much more sense.
 

Though, let's face it. If characters ever learn about these Cortosis effect, won't they buy a few spare lightsabers at the first oppertunity?

I'd consider making the Cortosis effect a special variant of the block ability or sundering (but instead of dealing damage, you get to disable the weapon.)
 

Mustrum_Ridcully said:
Though, let's face it. If characters ever learn about these Cortosis effect, won't they buy a few spare lightsabers at the first oppertunity?

I'd consider making the Cortosis effect a special variant of the block ability or sundering (but instead of dealing damage, you get to disable the weapon.)
I guess you have to make Cortoisis rare enough that spare lightsabers aren't cost/effective. Although General Grievous had quite a few o' them... :)

I still have to buy my Saga, at any rate.
 

Klaus said:
I guess you have to make Cortoisis rare enough that spare lightsabers aren't cost/effective. Although General Grievous had quite a few o' them... :)

I still have to buy my Saga, at any rate.
Well, since there are only a handful of Imperial Knights(I seem to remember the number being pegged around 15 or so, total), its still very rare.

Of course, stocking up on lightsabers kind of defeats the point. I see Cotosis as a way to teach Jedi players that they're more than a lightsaber. :p
 

Ankh-Morpork Guard said:
Well, since there are only a handful of Imperial Knights(I seem to remember the number being pegged around 15 or so, total), its still very rare.

Of course, stocking up on lightsabers kind of defeats the point. I see Cotosis as a way to teach Jedi players that they're more than a lightsaber. :p
Initial idea was to clock in at 12 Knights (now where have I seen that before?), but that's not set in stone.
 

I think Jedi and Soldier, in some combination, mix to taste, works. From my impressions, they're essentially Elite Troopers with lightsabers.
 

Okay I will, unless something goes wrong, be starting a Star Wars Saga game in about a week. I have decided to set my campaign in the "Legacy" comic book series era. What I'm looking for is feedback on some of my ideas which I'll be posting here, anything people cna help me with...such as balance issues, mechanics, etc. would be much appreciated. Well here we go, the first thing I wanted to do was create an Imperial Knight Talent Tree, here's my rough draft...

Imperial Knights: The Imperial Knights are fully trained Jedi who have forsaken serving the Jedi Order or the Force itself in order to serve the Empire, specifically as it is personified in the emperor. They are not dark siders, but neither do they fully embrace the light. Disciplined to an extent even beyond the Jedi Order, their power, loyalty and ability to serve and protect is undeniable.

(While there haven't been many issues in the series that featured the IK's...I think by their description and focus, they would develop more powers to serve/protect others than the Jedi. In other words, more samurai than wuxia, if that makes any sense.)

Imperial Knight Talent Tree

Attune Armor: (As the Jensaarai on pg. 107)...The Imperial Knights always wear armor in the comic book, so this one makes sense.

Linked Defense: (As the Jensaarai on pg. 107)

Eye of the Defender: As a standard action and Imperial Knight can make a Use the Force check to gauge the general threat of an opponent he faces. If his check result meets or beats the target's Will defense he knows one of the following...
1.) Opponents CL
2.) Opponents current hit points
3.) Opponents current status on condition track
Note: The Imperial Knight can make multiple checks to determine more than one of these factors, but each one is a standard action.

My Duty is My Life: This is often the last ditch effort of an Imperial Knight when faced with insurmountable odds in performing his duty. Every living thing is connected to the force and thus has a part of the force that sustains and nourishes their spirit. Imperial Knights learn to draw on this piece of the force that resides within them, though it has it's costs. It allows an Imperial Knight, after spending a force point, to inflict a number of negative steps upon his own condition track to add a bonus, equal to two times the level inflicted, to any one roll. The Imperial Knight can choose to inflict up to a -5 on his condition track, but immediately passes out after performing the action at this level. The bonus granted stacks with any and all bonuses from other sources.

All right so what do you guys think?

Edit: Some alterations I was pondering...

What if "Eye of the Defender" allowed you to determine one "condition" for every 5 you rolled over the targets Will defense? I think that would beef it up a little and if you rolled well it wouldn't take as long.

My Duty is My Life...this is the one I'm a little stumped on. Thinking maybe the character should get the bonuses to every roll made during that round...and if taking the -5 condition step, passes out at the beginning of the next round.
__________________
 

Imaro said:
Imperial Knight Talent Tree
Not sure there's a need for a separate talent tree. A few of the talents from the Soldier's Commando tree would fit the idea of an Imperial Knight as the ultimate protector nicely, particularly Draw Fire and Harm's Way (which when combined with Deflect and Redirect Shot makes the IK a very competent bodyguard), while Indomitable would get an IK back on their feet when they should be out cold. I'll admit to not being totally up-to-date on Legacy (only read the trade paperback of the Broken arc), but I got the feeling that for the IK the armor and their lightsabers are simply tools, and thus not enhanced the way Jedi enhance their lightsabers.
 

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