Star Wars SECR's New Damage System.

It looks like a nice system.

I'm also extremely glad to see WOTC admit that, regardless of how many fans VP/WP have, it's not really suitable to anything approaching a cinematic game without some sort of workaround.

Which means (to me anyway) it's a good idea to just use something else.
 

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Vigilance said:
It looks like a nice system.

I'm also extremely glad to see WOTC admit that, regardless of how many fans VP/WP have, it's not really suitable to anything approaching a cinematic game without some sort of workaround.

Which means (to me anyway) it's a good idea to just use something else.
Would this system also work on objects, such as vehicles or starships?
 

Ranger REG said:
Would this system also work on objects, such as vehicles or starships?

I don't see why not. Set a damage threshold and then the vehicle would slowly get harder to control until BOOM.

As a matter of fact, the article specifically states:

Thus, the performance of a character, droid, vehicle, or object will degrade over time if it takes sufficiently large amounts of damage.
 

sounds interesting. but i wonder if one can move multiple steps down the ladder. this for say dropping a stormtrooper with a well placed blaster shot even if said damage may not have taken away all his hitpoints (high hp, low threshold).
 

hobgoblin said:
sounds interesting. but i wonder if one can move multiple steps down the ladder. this for say dropping a stormtrooper with a well placed blaster shot even if said damage may not have taken away all his hitpoints (high hp, low threshold).
It's possible, but it's only four levels (six if you count Healthy and Unconscious). And what's good/worse for the heroes is good/worse for the creatures (including BBEGs).
 

Vigilance said:
As a matter of fact, the article specifically states:
That "degrade" part, that means objects will suffer permanent damage, yes? Does that also applies to creatures (suffer a permanent debilitating injury that you're no longer as mobile as a healthy being)?
 

It reads "...performance ...will degrade ...", not "...character, droid, vehicle, or object will degrade..."

Altho I would hope the option for a more permanent status loss exists. As it looks now character simply take a turn 'catching thier breath' to get back in the fight.

I will have to wait for more details tho.. WEG and CP2020 have always been my favorite wound systems.. this looks like an interesting twist.
 

Primitive Screwhead said:
It reads "...performance ...will degrade ...", not "...character, droid, vehicle, or object will degrade..."

Altho I would hope the option for a more permanent status loss exists. As it looks now character simply take a turn 'catching thier breath' to get back in the fight.
Only to upgrade one level of injury per round.

And I honestly don't know if the condition track can cover ALL of the game-listed conditions associated with the d20 rulesystem. Some, yes but not all.
 

When I was working up a variant of d20 for a patron, I realized that you could put a lot of things into two conditions:

1. -2 to various checks (fatigued, shaken, sickened)
2. Only able to take a single action (disabled, nauseated, staggered)

There was a bit more complexity, but those were basicaly the only two prominent 'conditions' in the ruleset. And it made it easier to work up other rules that affected those conditions. It's a mini death spiral. It wasn't intended to make you weaker and weaker; it was meant to make you, as a player, say "Hm, I'm injured. Maybe I should run away or surrender."

The idea of being able to recuperate after a round is a great one, I think. It highly encourages finding cover and being mobile, which means more energetic combat.
 

I'm really excited by this system. Hps + conditions sounds great, and I like how they are unifying everything on the condition track. I hope it works out - if so, I'll use it in my D&D games.
 

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