[Star Wars] Starting Equipment

Baumi

Adventurer
I'm just wondering how I should handle the Starting Equipment (especially Combat Gear), that needs a license to use....

Should I ignore this Rule for the Starting Gear or grant them the license (but have to pay the additional % Cost) or should they pay for the black Market (Multiplier)?

Thx & ...
 

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My own personal preference is just to let them take it at base cost.

I'd say go with whatever fits the character... The upstanding citizen or bounty hunter would pay for a license, the scoundrel with a bounty on his head in 5 systems would get it through the black market, etc.
 

My advice: Enforce licenses; this gets people used to thinking about them and considering the legality of gear they want.
If you want to, you can have a character buy licensed gear for other characters, but there are RP problems with only one character having the licenses for the weapons of the entire party (check out the laws on firearms licensing for some great ideas).

The only exception is if you're running a military campaign, then they can "requisition" the gear by purchasing it at cost.

The black market multiplier is for those characters that either can't get a license or don't want to get a license. If they don't have a license but still want the gear then apply the black market modifier.

Don't worry, they can simply loot the corpse piles of their enemies to get better weaponry if they start of with nothing but crap.
 
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Allow them one roll on Know (bureaucracy) or what have you, but a failure would not mean that they face immediate trouble so much as "juicy backstory" trouble.
 

The designers and developers of the game recommend including the licensing fees; For the one-shot I did, I didn't worry about it, though some hardware was restricted just by its price. I think I will in the future impose the fees.
 


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