Star Wars: The Lost Master (FULL)


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Questions:

1. Vitality points beyond first level? Roll?

2. Credits?

3. Can I start with two lightsabers? I'm making my character a combat intensive jedi with ambidexterity and two-weapon fighting feats.
 

About to post in the RG.

Since I only have the main book, are there Jedi stat boosting items? The equivalent of headbands of intellect or belt of giant strength? I could really use a +1 to put me up to an even number. ;)

And I'm thinking this will be an interesting game. Maev isn't all that useful in combat, but he's got a good sized suite of force skills. I took full advantage of the fact that 1. You can take 10 on a lot of force skills, 2. 15/20 is a breakpoint for a lot of skills and 3. +4 cha means it's pretty easy to take 10 and hit either 15 or 20 consistently. ;) I'll let the two of you handle the killing. Maev can get his defense up to a 21 or so in combat, at the expense of not hitting much, so I think he'll be doing that a lot. ;)
 

Sorry, havent replied for a few days, been very busy.

Tailspinner:

Yes, Roll for Vitality

For credits, standard 4th Level Creds.

Third, yes you can have Two IF your fit it into your Bio, IE explaining how you learned such a difficult art of duel wielding.
 

Sorry about not posting anything for several days in a row; my internet was sporadic for a while there, and I've made another post in the RG thread.
 


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