Star Wars: We Joined the Rebellion for This?! OOC

Cydarius Rath - Work in Progress

[sblock=Background & Appearance]
Cydarius was born on Nar Shadaa, his parents refugees from one of the many skirmishes that has battered the galaxy over the last several decades. Growing up in such an environment, it was inevitable that the young boy would begin to learn a wide variety of skills just to survive, and survive he did. By his mid-teen years, he had begun working for various criminal elements on the moon, mostly involved in petty thefts or racketeering.

By his twenty first year, Cydarius was in far over his head. Seeking to escape the moon and the enemies that he had made, the young man signed on to a smuggler’s ship as a space hand and hired gun. For several years he traveled the galaxy as part of the crew of the Star Raven, until a deal went south. Captain Bol Sisk fled the scene in the ship, leaving Cydarius behind on the world of Sullust. Cyd still harbors some angry feelings about being abandoned. Finding himself with no friends and little money, he had no choice but to seek work. His array of various skills and knowledge of combat eventually led him into contact with the Rebel Alliance, who saw his value as a combat specialist.

Rath’s expertise lies mainly in the areas of stealth and skirmish tactics, he also has some training in computer systems, demolitions, piloting and repair.

Cydarius stands about 1.8 meters in height, with an athletic, tone physique. Well-built, but not overly muscular, Cydarius is quick and graceful, possessing great agility and reflexes. He has a rugged, hard-lived life look to him, increased by the perpetual “five o’clock shadow” on his face. His eyes are the cold grey of stone, and he wears his black hair cropped close in typical military fashion. He generally dresses in a combat jumpsuit of black and grey coloration, and is never without a blaster of some sort.
[/sblock]


[sblock=Character Sheet]
Human male, Fringer 2/Soldier 4

32-point buy:
Str 14 +2 (6 points)
Dex 17 +3 (10 points + 1 level increase)
Con 14 +2 (6 points)
Int 14 +2 (6 points)
Wis 10 +0 (2 points)
Cha 10 +0 (2 points)

Vitality:
Wounds: 14
Defense: 20 (10 base + 6 class + 3 dex + 1 dodge feat)
DR (Armor): 3 (Combat Jumpsuit)/0 (Shadowsuit)
Reputation: +1
Initiative: +7

BAB: +5
Attack:
T-6 Heavy Blaster Pistol +8, +9 within 10m (3d8+4/19-20, 3d8+5/19-20 within 10m)
ELG-3A Blaster Pistol +8, +9 within 10m (3d6/20, 3d6+1/20 within 10m)
LD-1 Target Blaster Rifle +8, +9 within 10m (3d6+3/19-20, 3d6+4/19-20 within 10m)
LaserHone Duelist Vibrorapier +7 (2d6+3/20)

SAVES
Fort +8 (+ 6 base + 2 con)
Ref +6 (+ 3 base + 3 dex)
Wil +1 (+ 1 base + 0 wis)

Skills
Climb +5 (3 ranks, +2 str)
Computer Use +12 (8 ranks, +2 int, + 2 feat)
Demolitions +7 (5 ranks, +2 int)
Gamble +2 (2 ranks, +0 wis)
Hide +8 (5 ranks, +3 dex)
Intimidate +6 (6 ranks, +0 cha)
Jump +4 (2 ranks, +2 str)
Knowledge: Streetwise +4 (2 ranks, +4 int)
Listen +5 (5 ranks, +0 wis)
Move Silently +9 (6 ranks, +3 dex)
Pilot +9 (6 ranks, +3 dex)
Repair +8 (4 ranks, +2 int, +2 feat)
Search +5 (3 ranks, +2 int)
Spot +5 (5 ranks, +0 wis)
Survival +4 (4 ranks, +0 wis)
Swim +4 (2 ranks, +2 str)
Treat Injury +5 (5 ranks, +0 wis)

Feats:
1st level – Dodge
Human Bonus – Point Blank Shot
Fringer Bonus – Gearhead
Soldier Bonus – Improved Initiative
3rd level – Precise Shot
Soldier Bonus – Mobility
Soldier Bonus – Shot on the Run
6th level – Heroic Surge

Class Features:
Primitive Weapon Group Proficiency, Simple Weapon Group Proficiency, Blaster Pistol Weapon Group, Blaster Rifle Weapon Group, Heavy Weapons Weapon Group, Vibro Weapon Weapons Group, Armor Proficiency (light), Bonus Feat (Gearhead), Bonus Class Skill (Move Silently), Barter, Bonus Feat (Improved Initiative), Bonus Feat (Mobility), Bonus Feat (Shot on the Run)


ARMOR
Combat Jumpsuit (1500cr, 8kg)
---(DR 3, Max Dex +4, AC -3)
AKT Shadowsuit (600cr, 3kg)
---(DR 0, Max Dex +6, AC -1, +10 equip bonus to Hide and Move Silently)

AKT Shadowsuit only worn/carried when mission requires stealth.

WEAPONS
BlasTech T-6 "Thunderer" - Mastercraft +1 (1800cr, 2kg)
---(Dmg 3d8+4, Crit 19-20, Range 8m, Fort DC NA, Multifire)
SoroSuub ELG-3A "Diplomat's Blaster" (500cr, 0.5kg)
---(Dmg 3d6, Crit 20, Range 10m, Fort DC 17, Multifire)
Merr-Sonn LD-1 Target Blaster Rifle (1100cr, 4kg)
---(Dmg 3d6+3, Crit 19-20, Range 40m, Fort DC 15)
LaserHone Duelist Vibrorapier (500cr, 1.4kg)
---(Dmg2d6+2, Crit 20, silent)

OTHER EQUIPMENT
Utility Kit (515cr, 4.0kg)
[sblock=Utility Kit Contents]
Four-day supply of ration packs
Medpac
Grappling spike launcher
Tool kit
Spare power pack (x3)
Spare energy cell
Glow rod
[/sblock]
All Temperature Cloak
Aquata Breather
Comlink
Alliwon Electronics Vennoc-x Chronometer
Mos Espa Coolth Backpack (+4 fort bonus on saves to resist great heat)
SurvivalGear Water JugFilter

Weight Carried: 23.8 kg
Credits: 2485
[/sblock]
 
Last edited:

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Dire Lemming said:
Arg, damn it, can I just have amnesia?! :mad: I still can't think of a background.

You could be a "mob docter" from Nar Shadda, and have a passing acquaintance with Cydarius. Maybe he brought you into the Alliance.
 

Rhun said:
You could be a "mob docter" from Nar Shadda, and have a passing acquaintance with Cydarius. Maybe he brought you into the Alliance.

See, that's so simple, but great, why the heck couldn't I think of someting like that? Well at least I have a cool name for him.

Issachar, Yayz! So he's a mob doctor from Nar Shadda, and he joined the Alliance because of Cyd... Got anything else? :heh:
 

I think I may bow out of this. I had come up with my character not having looked at the thread, but seeing the characters coming up, mine was very similar to Rhun's, but my twist was going to be maxed out Treat Injury and take the surgery feat.

Well I don't want to tread on DL's toes there either. I'll give it a day to see if some other concept come up that tickles my fancy.
 

Fenris said:
I think I may bow out of this. I had come up with my character not having looked at the thread, but seeing the characters coming up, mine was very similar to Rhun's, but my twist was going to be maxed out Treat Injury and take the surgery feat.


Didn't mean to steal your thunder, Fenris. But Cydarius was just laying around waiting to be played. :D
 

Rhun said:
Didn't mean to steal your thunder, Fenris. But Cydarius was just laying around waiting to be played. :D


No worries Rhun. My first thought was a fringer soldier. We're just on the same frequency :D
 

I'd be interested in this. I'm thinking every A-team needs a Face, right? Given the nature of the mission, someone with social and infiltration skills and a background in intelligence. Maybe someone with connections to the Bothan Spynet? Maybe even a Master Spy?
 

Brother Allard said:
I'd be interested in this. I'm thinking every A-team needs a Face, right? Given the nature of the mission, someone with social and infiltration skills and a background in intelligence. Maybe someone with connections to the Bothan Spynet? Maybe even a Master Spy?
Master Spy is a great class, I've seen it used a lot since the Heroes Guide came out. One thing, though, is that I don't plan to use Sympathies from the book(no matter how fun they are, at this point, I'd rather not) so it kind of plays against one of the class features.

The more I'm thinking about it the more I'm swaying to probably caving to making this a 6 player group. Once we get some more solid concepts down I'll make a decision on that. :)
 


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