Star Wars WEG D6 - The Force Point - "Is it a good thing?"

I can't recall having issues with force points in the WEG games we played, but I can think of possibly two ways to put more control on their use:

PALL OF THE DARK SIDE: At certain dramatic/climax points, death looms close and the light side of the force struggles to shine through. Mechanically, a player may need to spend double force points (or more) to overcome the dark side, or you may actually have named villians spend dark side points to counter the use of force points in these dramatic moments.

DESPERATION BREEDS HOPE: You mention Luke shooting his torpedoes into the the Death Star, but you neglect to realize that just before he did, he lost his best friend, Biggs Darklighter. You yourself gave the example of one character falling towards their doom and the Mando using a Force point to come to the rescue. Mechanically, before a player can spend Force points, they must suffer a disastrous setback first - someone must suffer life-threatening peril or a setback before they can draw on the Force. This could even be used to counter the Pall of the Dark Side, in certain situations.
 

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DESPERATION BREEDS HOPE: You mention Luke shooting his torpedoes into the the Death Star, but you neglect to realize that just before he did, he lost his best friend, Biggs Darklighter. You yourself gave the example of one character falling towards their doom and the Mando using a Force point to come to the rescue. Mechanically, before a player can spend Force points, they must suffer a disastrous setback first - someone must suffer life-threatening peril or a setback before they can draw on the Force. This could even be used to counter the Pall of the Dark Side, in certain situations.

I kind of like this idea but it needs some refinement to make it work. I don't usually run explicit "scenes" and for your suggestion to work the expenditure of the Force Point would need to be tied to something in the meta. But exactly how you define that in a way that just isn't moving the fiat around or clunky I'm not sure.
 

I kind of like this idea but it needs some refinement to make it work. I don't usually run explicit "scenes" and for your suggestion to work the expenditure of the Force Point would need to be tied to something in the meta. But exactly how you define that in a way that just isn't moving the fiat around or clunky I'm not sure.
I suppose the wild die could come in use here - someone has to roll a complication on the Wild Die to trigger a follow-on of using a Force point.

Or perhaps a character (any character, not just the one who is going to activate the Force point) needs to fail a roll that will result in severe injury or death before using a Force point, and the resulting action must include aiding the individual in mortal peril.
 

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