aramis erak
Legend
The GM advice predates the "Narrativist" label being popularized by the RPG Forge, but is very much like the narrativist advice from several early Forge games identified as narrativist. If one ignores the idiocy that a game can have only one of the three agendas, then it's more Narrativist-gamist.Didnt every official SW adventure have an opening scene as an info dump with various (often villainous) characters read by the players in a script like style? Weren't most of the adventures started in-media-res so that the adventures could get right to the action without any necessary setup to get there???
That game was super narratively designed in my opinion.
Many sim types ran it as a sim game, and it's not great as a sim game... but it's also not firmly in the NG corner of the trigram, either.







