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Starfleet Occupations in d20 Future

Dark Psion said:
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One thing I would add would be a 5 level Specialist Classe that could be used for all the advanced training.
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Look to the old LUG Trek Player's Guide for lots of examples; Advanced Tactical training, Officer Exchange program, Vulcan Science Accadamy, First Contact Specialist, Daystrom Institute, and Strategic Operations Specialist (Fleet Combat).
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Let me propose this heresy:

In d20 modern characters begin as one of the six base classes: strong, smart, etc., then at higher level can specialze in advanced classes. But now I propose this only applies to common people. Then, those who trained at Starfleet Academy directly begin with a class of their own which is Starship Crewman or something like that. The higher they get in level, the higher they go in hierarchical rank. Now, this class has only 10 levels, and normally it is multiclass with Soldier, Field Scientist, Field Medic, and what not. As such, in effect this class becomes the 7th basic class of the d20 Mod-Fut game.

What d'you think of my heretic idea?
 

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jeffers said:
So I'm bashing together a thing for d20 Future to break this writer's block I have going.

I'm thinking that "Starfleet Officer" or "Starship Crewman" is an Occupation in d20 Modern/Future. Then you take a Basic class, then an AdC (CMO, Science Officer, Engineer, yada yada yada...) there are PrC's here too... Starship Commander (that all Captains have to have), Or some such... .

Now, about Rank.. two thoughts...

1) Rank is a Talent. Available to all classes, that runs from Rank 1: Ensign to Rank 7 (Grand Admiral or somesuch) I don't think that Rank is so important that folks should spent Feats on it...

2) "Officer" is a class with 1 Rank at each level. You get your normal Hit Die, skill points and such, but no BAB or save bonuses. Just another Rank Level. You take it upon leveling, and add a little gold dot to your uniform. Clearly, this is like a Mega-Feat, but really it's an adaptation of an Unearthed Arcana Bloodline.

Thoughts?

(I'm writing a thinkg called Star Trek 2200 as a break from my other writings. any thoughts of any kind (Like PLEASE DON'T DO THIS) are appreciated. )
Well, as a gamer who have been and still playing LUGTrek, this is what I plan to do:

Change Occupation to Background (Starfleet Brat, Academic , Colonist, Dilletante, Orphaned, Political Upbringing, Religious/Ideological Training, etc.).

Remove 1st-level Talent for Starfleet Academy Training and MOS (Engineering, Medical, Science, Tactical, First Contact, etc.)

Promotion should be handled by a promotion check similarly outlined in Blood and Guts: Military

AdC are "officer" classes: Helm officer (or Flight Controller), Engineering officer, Operations officer (Away Team Leader) etc. They are not necessarily department heads, though they can be in smaller class starships.

PrC are "command" or "chief" classes: Chief Helmsman, Chief Engineer, Starship Commander, etc.

One last thing, remove cross-class skill limit and cost. Prereqs for AdC and PrC includes meeting certain ranks in a number "primary" skills (like class skills, a set of skills that defines the person career paths).
 
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Jeffers, the approach you are taking with sounds almost exactly the same as Decipher's CODA-based version of Star Trek (a game which may or may not already be dead). When I first read through those rules I though, "Oh my! This could easily be moved over to D20 -- it already has aspects very similar to classes, PrCs, levels, etc., and the dice rolling conventions are almost exactly the same!"

You might want to thumb through those books for ideas, but don't look for support from Decipher for the line.
 

I own them all...

... and that's part of my reasoning for writing OGLTrek. CODA is d20 with the serial numbers filed off. Multiply ANYTHING in CODA by 1.3 and you get its d20 equivalent. Then they killed the line. But they didn't just kill it. They let us languish in ignorance for months waiting on Peacekeepers and Next Gen and Klingons... then they killed it.

So I 'm writing this, fine tuning it to my needs and I'm gonna upload the whole darn thing... should be fun.
 


Falkus said:
Why not let rank and promotions be an aspect of character background and character development as the campaign progresses? Why stick a rule system on it?
I have to agree. Fast-track promotions are not always given for experience, and sometimes experienced officers just don't get promotions. Plus, what happens if someone commits an offense that causes them to lose rank? Do you also dock them character levels?

As an example, I don't think Jim Kirk lost levels when he was busted back down to Captain, for instance.
 

Turanil said:
Let me propose this heresy:

In d20 modern characters begin as one of the six base classes: strong, smart, etc., then at higher level can specialze in advanced classes. But now I propose this only applies to common people. Then, those who trained at Starfleet Academy directly begin with a class of their own which is Starship Crewman or something like that. The higher they get in level, the higher they go in hierarchical rank. Now, this class has only 10 levels, and normally it is multiclass with Soldier, Field Scientist, Field Medic, and what not. As such, in effect this class becomes the 7th basic class of the d20 Mod-Fut game.

What d'you think of my heretic idea?

I think that in Star fleet Academy, I would use the basic classes, but create new talents trees based off courses you could take. (LUGTrek did release a Starfleet Academy Handbook)

Then have the advanced classes and prestige classes like Ranger REG said.

Oh and I especially like the idea of removing the cross class skill penalty, if kids are learning calculus in elementary school, they will have plenty of skills and you might even boost the number of skill points also.

Looking at LUGTrek psionic rules, I would go with Green Ronin's Psychic Handbook. Most psionics in Trek is based off Telepathy, rarely we will have a Telekinetic show up and Teleportation seems to be available only to Q level beings.
 

Dark Psion said:
Looking at LUGTrek psionic rules, I would go with Green Ronin's Psychic Handbook. Most psionics in Trek is based off Telepathy, rarely we will have a Telekinetic show up and Teleportation seems to be available only to Q level beings.

If Jeffers does come up with a d20 Future - Star Trek document as intended, it will be easy to make a Telepath class based on Psychic's Handbook, since the rules are OGC. I could even do it if need be.
 

I dunno about creating a telepath class. Most of what I saw in Star Trek media are not devoted telepaths. But they're powerful in their own right, even when they have a more notable career, like Luxwana Troi being a Federation ambassador, or her daughter Deanna being the Ship's Counselor.

HOWEVER, there are such things as Disciples (or Adepts) of Kolinahr. But you don't come across them in commonplace.

For now, we should focus on psionic skills that such individual like Spock, Deanna, and even the Deltans possess. Then we can worry about folks like the Talosians or entities like Q.
 

Ranger REG said:
I dunno about creating a telepath class. Most of what I saw in Star Trek media are not devoted telepaths. But they're powerful in their own right, even when they have a more notable career, like Luxwana Troi being a Federation ambassador, or her daughter Deanna being the Ship's Counselor.

HOWEVER, there are such things as Disciples (or Adepts) of Kolinahr. But you don't come across them in commonplace.

For now, we should focus on psionic skills that such individual like Spock, Deanna, and even the Deltans possess. Then we can worry about folks like the Talosians or entities like Q.

With Psychic's Handbook, there can be some people with psychic skills but without a Psychic / Telepath class. The latter get psychic bonus feats and psychic skills as class skills, while other people must use their basic feats and psychic skills as cross-class skills. So it wouls be feasible for Luxwanna and Deanna being telepaths without being of the Telepath advanced class. The latter could be then used for Adepts of Kolinahr (I don't remember what it is; the Vulcan philosophy /spirituality?).
 

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