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Starfleet Occupations in d20 Future


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No Rank "Talent"

I'm gonna use a Reputation Check to determine promotion. However, with the On Screen promotions being, what? 5 people (Spock, Sisko, Geordi, Kim, Paris... am I missing anyone? not counting those who were promoted in Movies to simulate the passing of time (The whole TOS Cast), it just seems like in over 700 hrs of Trek, there haven't been so many promotions.

I just need to come up with a scale, and apply it to all the Star Navies with a comprehensive chart.
 
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Psionics

There aren't that many Psionic Characters in Trek as "Player Characters" Series Regulars are capable people, but they are never very psionic. However, Televised and Cinematic Trek are only about various Star Fleet People. An opened-ended, Citizens of the Federation style game played more like "TravellerTrek" might feature a major psionic character. A Vulcan Mystic, an Andorian Battle Mind maybe... someone to keep Okona company on that little ship of his.

I think it should be written so that every single type of campaign is possible, even so that one can play with ex-star fleet PCs or even Star Fleet as the series "bad guy" to a group of pirates out hunting for green chicks and Klingon beer.
 

jeffers said:
I'm gonna use a Reputation Check to determine promotion. However, with the On Screen promotions being, what? 5 people (Spock, Sisko, Geordi, Kim, Paris... am I missing anyone? not counting those who were promoted in Movies to simulate the passing of time (The whole TOS Cast), it just seems like in over 700 hrs of Trek, there haven't been so many promotions.
for what it's worth, in the "real" military, it usually is several years between promotions for officers. (at least as far as i could tell from an enlisted perspective.)
 

Turanil said:
The latter could be then used for Adepts of Kolinahr (I don't remember what it is; the Vulcan philosophy /spirituality?).
Kolinahr is the highest form of discipline in Vulcan Logic. Spock almost completed his training until he was distracted by "V'Ger" in Star Trek: The Motion Picture.
 

ecliptic said:
I would keep rank out of the rules.
I would keep rank out of any rules that are directly level-based benefit (e.g., 4th level and you're automatically a Lieutenant Junior Grade; OR take a Promotion feat to increase your rank).

While experience level does help, it does not guarantee. And besides, you can always get reprimanded and that can slow down, even stop your rate of promotion.

Promotion check is based on your reputation bonus plus leadership (commander) or profession (appropriate department head) skills plus prestigious awards plus good circumstances minus infractions minus reprimands minus bad circumstances. Promotion check only come into play when you fulfill skill requirements for each rank.
 

Class Write Up

Starship Officer AdC for OGL Trek
[Insert fluff]

To qualify to become a Starship Officer, a character must fulfill the following criteria.
Base Attack Bonus: +2
Skills: Computer Use +2, Knowledge (Any Science) +2
Feats: Starship Duty
Occupation: Any Professional or Academy Trained

Hit Die: 1d6
Action Points
The Starship Officer gains a number of action points equal to 6 + one-half of her character level, rounded down, each time she attains a new level in this class.
Class Skills
The Starship Officers Class skills are as follows.
Climb (Str), Computer Use (Int), Jump (Dex), Knowledge (any), Pilot (Dex), Profession (Branch), Repair (Int), Survival (Wis), Swim (Dex),
Additionally, each type of officer receives additional class skills by branch:
Command: Administration (Int), Bluff (Cha), Diplomacy (Cha), Gather Information (Cha), Sense Motive (Wis)
Flight Control: Knowledge (Space Science), Knowledge (Engineering), Navigate (Int)
Engineer Craft (Electronics), Craft (Structural) Knowledge (Engineering)
Ops: Treat Injury (Wis), Spot (Wis), Knowledge (Engineering)
Security: Intimidate (Cha), Investigate (Wis), Gather Information, Listen (Wis), Knowledge (Tactical) (Int), Search (Wis), Treat Injury (Wis),
Medical: Craft (Chemical)(Int), Craft (Pharmaceutical) (Int), Treat Injury (Wis),
Science: Craft (Mechanical, Structural), Investigate (Int), Knowledge (Any Science) (Int), Research (Int)

Level BAB Fort Ref Will Special Def Rep
1st +0 +2 +0 +2 Bonus Feat +1 +2
2nd +1 +3 +0 +3 Class Ability +1 +2
3rd +2 +3 +1 +3 Class Ability +2 +2
4th +3 +4 +1 +4 Bonus Feat +2 +3
5th +3 +4 +1 +4 Class Ability +3 +3
6th +4 +5 +2 +5 Class Ability +3 +3
7th +5 +5 +2 +5 Bonus Feat, +4 +4
8th +6 +6 +2 +6 Class Ability +4 +4
9th +6 +6 +3 +6 Class Ability +5 +4
10th +7 +7 +3 +7 Bonus Feat +5 +5


Class Abilities vary by Branch Speciality (MOS?)

Starship Officer Class Abilities: All officers can take the following Abilities, regardless of Specialty.
Cross Training: Starship Officers can choose one cross-class skill as a class skill. This ability can be taken up to 3 times, each time applying to a new skill.
Intrepid: When spending Action Points to improve rolls, Starship Officers who are Intrepid add an additional +3 to the roll.

[More Class Abilities Follow – Thoughts? I'm really not trying to cheese this out, honestly. I just think folks who man a starship in Trek have always been protrayed as unbeleivably remarkable people. I was thinking of adding Decipher's Admin skill to OGL Trek, or using Profession (Command) . Comments Appreciated]
 
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I took my Psychic's Handbook to work to think about this over lunch.

I would change the Psychic skills into Racial FX skills and incorporate them into the racial abilities.

Since they are skills, you would have to spend skill points to improve them and that would help to balance them with other races.

Most alien races would only gain one FX Skill;

Klingons get Body Control as their Brak'lul
Andorians get Combat Sense for their antennea
El-Aurians get Life Extension
Bynars get Cyberkinesis


Other races would have feats that can unlock Racial FX Skills;
Bajorans can take the Prophecy feat to gain access to Precognition & Psychometry
Vorta can take Chosen of the Founders feat to gain Telekinesis & TK Blast


A few races would gain greater access as part of their Racial abilities;
Vulcans start with the Telepath feat and gain access to Psychic Shield, Mental Contact & Mind Reading. Add the Kolinahr feat to gain Body Control, Suggestion & Psychic Surgery.
Betazoids start with the Empath feat and gain Empathy, Mental Contact & Sense Minds. Add the Omnipath feat and they gain Mind Reading, Psychic Surgery & Empathic Projection.
 

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