trancejeremy said:Well, for everyone that wanted it to be d20 Modern, there's probably someone that is happy that it was Spycraft.
Very true.

I didn't get d20 Modern at first, because to me, it looked way too much like D&D. But then I was convinced that perhaps it wasn't, and because I was interesting in d20 Future, I just bought it. But now that I sit down and read it, it looks like I was originally right. It's not D&D, but they tried their best to make it compatible with D&D, which really nerfed things, IMHO. For instance, everyone is bad at combat except one base class and one advanced class.
No. Three classes are average at combat. Two classes are bad at combat. One class is good at combat. d20 Modern does not assume that BAB=Level is the norm. It's assumed that an "average" hero will probably have a BAB of around three-fourths of their level.
You can't use the yardstick of D&D to determine whether or not d20 characters are weak. Yes, d20 Modern characters will generally have a lower BAB and fewer hit points (although their saves, if they multiclass, are close), but this doesn't make them weak. This makes them weaker than D&D classes, yes, but in a d20 Modern game, you're not fighting rogues and clerics. You're fighting other d20 Modern people.
Why? Presumably because the other classes needed more skill points, but giving them would have made them out of balance for D&D characters. (For instance, the Soldier and Gunslinger. Both are worse with guns than a Martial Artist, because the former have "average" BAB progressions, while the MA has the best. And the MA is probably built on a "Strong" Hero, so would have a +20 BAB at 20th level, while a Fast or Tough /Gunslinger/Soldier would only have +14 at 20th level. That's a huge difference. Almost 50%).
No. A martial artist has a higher BAB, but d20 Modern has such a plethora of feats and, more importantly, chances to get feats, that simply looking at the BAB is not a good way to measure somebody's power.
If you tried to max out a Strong/MA as a gun-specialist, you'd have a high BAB, sure, but you wouldn't have nearly as many bonus feats specific to guns as you would if you went with Fast/Gunslinger. The Fast/Gunslinger will blow the Strong/MA out of the water in a gunfight, simply because while the Strong/MA can go "Yeah, I hit you slightly more often! 2d6!", the Fast/Gunslinger says, "Yeah, hm, sucks to be me, I hit you a little less often... oh, but I'll be Double-Tapping and using Point Blank Shot, so I do a whole mess more damage." Also, your Strong guy's talents don't add anything to his gun power ("Haha, improved melee smash!"), but your Fast guy gets defensive talents that help a bunch, and the Gunslinger gets all kinds of talents.
I'm not explaining this very well, and this isn't exactly the thread for it, but seriously -- try it out. You can build a decent Strong/MA gun-user, but at the same level, you can build a much better gun-user with Fast levels and the Gunslinger or Soldier class. (My player's Fast4/Soldier3 is a high holy terror in the game -- it's good that the game is mostly investigative, because he's basically a one-shot-killer when it comes to combat -- 3d8+2 when double-tapping with his Desert Eagle.)
And for instance, it would probably make sense for characters to get more skills, because of the modern day educational system. But nope, they are pretty much the exact same as D&D classes, with the 1 extra point for humans factored in. Spycraft, OTOH, does do this. The Spycraft Soldier, which is essentially the Fighter, gets 2 more skill points than the Fighter did, presumably for the reason I mentioned.
And if your d20 Modern characters were facing the exact same challenges and fighting the exact same bad guys as your Spycraft characters, this would be a valid point. But they aren't, so this isn't. It's a different system with a different intent. Choose the game that goes with the intent you want.