Andor said:
Seems odd to have paladins and rangers but not clerics and druids. Are the divine magics suppresed somehow?
No. But the clerics aren't really needed given their roles as Missionaries, teachers, or administrators of their various religions. If a cleric is going to be on the team, it would add a complication to the campaign I don't want to think about; which is proselytizing. This is Earth, which means that the campaign will deal with real religions (Catholicism, Taoism, Hinduism, Restoration Christianity [LDS and others], etc.). I don't want to put anyone on the spot, and I don't want to deal with a bogus religion.
And . . . I have this thing against druids. Sure, D20 Advanced Magic makes them pretty strong by making it capable for all spellcasters to cast spells with nary a thought, so druids can cast spells while in animal form without the Natural Spell feat. But what rubs me the wrong way is that they can shapechange and cast spells.
They are either spellcasters or shapechangers, not both in my way of thinking. So, Clerics and Druids don't make good PCs. They make great NPCs for this type of campaign, like a brotherhood of monks going to Oerth to spread the Good Word; but really bad PCs. I can never really tell who I'm going to get as players since it is an online campaign and the scenario is terrible to think about. So I'd rather leave the priests and druids out if you don't mind.
Chakra healers make a better replacement for this type of a campaign. They are essientially psions trained to use their power to heal the body.