Agamon
Adventurer
helium3 said:Otherwise, every world they go to starts to look like British Columbia.
LOL!
helium3 said:Otherwise, every world they go to starts to look like British Columbia.
GreatLemur said:Man, Hunter Village really stinks of a "my ideal society" setup. Maybe that's cool with you, but I'd rather introduce some shades of gray. Maybe give them some social strife or economic problems, or maybe their definition of "perversion" is unreasonably strict or loose, or just hypocritical in its application. Or maybe--and this is pretty likely--their loose legal system is taken advantage of by criminals both foreign and domestic (think shady offshore tax shelters and money-laundering operations, or extradition policies that protect both political dissidents and war criminals).
But I'm actually really interested in the alternate earth you're envisioning, here. Sounds like kind of a magical modern setup, and I'm wondering how it would work, and why you're bothering to use earth at all.
If you're keeping the real world's religions, I think I'd keep divine magic out of the setting all together. The Rangers can be replaced with the non-spellcasting version from Complete Warrior, but I guess the Paladins would pretty much have to go. ...But then it sounds like you're keeping all the old D&D worlds mostly unchanged, so I guess removing divine magic isn't an option. And, hell, functional Clerics of real-world religions could actually be pretty interesting; you'd just have to ditch the modern concept of true monotheism in favor of a henotheistic norm.