Stargate: Traditions, OOC Discussion.

E1ven said:
As Ashley carries the device in the hallway, she will feel it vibrating slightly, in short pulses. They don't seem to quite follow a pattern, but neither do they seem entirely random.

Opening the door, she can see four Naquadah generators in various states of construction on the lab bench. Putting down the alien device, she runs to the phone.
She gets the approval to investigate, under the condition that one of the senior scientists remain either in the room or the observation deck with her at all times.

She'll ask that one come immediately, and within a few minutes Samantha Carter would step onto the observation deck, looking down to her, and engaging the microphone.

"What's going on?"

Ashley looks up at the window, setting down the humming alien death box...

"I just saved a bunch of money on my car insurance!"
 

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e1ven said:
I'm also not sure how you got your stats. They seem like they might be a little high.. We've using a 28 point pointbuy, and it looks like 30, but I might be missing something.

Stats were calculated like this:

Str 10 (2 pts) -2 for specialty
Dex 10 (2 pts)
Con 10 (2 pts)
Int 14 (6 pts) +2 for specialty
Wis 14 (6 pts)
Cha 16 (10 pts) +1 at 4th level

2+2+2+6+6+10 = 28

How would you get education up to 9? I didn't know what else to add to it...

Thanks!
 

You add your character level to Inspiration and Education checks.

Level plus Wisdom mod for Inspiration, Level plus Intelligence mod for Education. Plus extras.

- Kemrain the Inspired.
 
Last edited:

Hi, I'm Kemrain, and I'll be your character inspector today. Let's just take a look at this, and see if we can't iron out any wrinkles we find. I'll try to be as thorough as possible.
Keryn said:
Vitality 26
Wounds 12
Defense 12
Initiative 3
Inspiration 0
Education 5
I already mentioned Inspiration and Education, and e1ven looked at stats. I guess skills are next, as I think I noticed a thing or two that's just a little off. Point of order: e1ven wouldn't let me take Ancient, so I don't know if it's available at the moment. I think that Daniel Jackson would have translated most, if not just about all of it, but e1ven isn't convinced. It will probably come up in game, at some point. I'm just expecting him to suggest you reassign those skillpoints.

Keryn said:
Skills (total=ranks+mod+misc - threat range):
Appraise 3 = 0+3+0 - 20
Balance 0 = 0+0+0 - 20
Bluff 6 = 1+3+2 - 19-20
Boating 0 = 0+0+0 - 20
Bureaucracy 3 = 0+3+0 - 20
Climb -1 = 0-1+0 - 20
Computers 3 = 0+3+0 - 20
Concentration 5 = 1+2+2 - 19-20
Cultures 11 = 7+2+2 - 19-20
Diplomacy 8 = 3+3+2 - 19-20
Disguise 3 = 0+3+0 - 20
Driver 0 = 0+0+0 - 20
Escape Artist 0 = 0+0+0 - 20
First Aid 5 = 1+2+2 - 19-20
Forgery 3 = 0+3+0 - 20
Gather Information 7 = 4+3+0
Hide 0 = 0+0+0 - 20
Innuendo 2 = 0+2+0 - 20
Intimidate 6 = 1+3+2 - 19-20
Jump -1 = 0-1+0 - 20
Knowledge (archaeology) 12 = 7+3+2 - 19-20
Knowledge (anthropology) 12 = 7+3+2 - 19-20
Knowledge (ancient history) 12 = 7+3+2 - 19-20
Languages 11 = 6+3+2 - 19-20
English (starter language, 2 free ranks, native)
Hindi (starter language, 2 free ranks, native)
Chinese (starter language, 2 free ranks, native)
Russian (starter language, 2 free ranks, native)
Arabic Egyptian (2 ranks, native)
Latin (2 ranks, native)
Sanskrit (1 rank, fluent)
Spanish (1 rank, fluent)
Listen 2 = 0+2+0 - 20
Move Silently 0 = 0+0+0 - 20
Perform 3 = 0+3+0 - 20
Search 10 = 7+3+0 - 20
Sense Motive 2 = 0+2+0 - 20
Spot 2 = 0+2+0 - 20
Swim -1 = 0-1+0 - 20
Xeno-Cultures 11 = 7+2+2 - 19-20
Xeno-Languages 8 = 3+3+2 - 19-20
Goa'uld (1 rank, fluent)
Ancient (2 ranks, native)
I'm assuming you took Talented in Xeno-Cultures, but I don't see anything telling me that. That explains the max ranks in Xeno-cultures. Ok, you should have 63 skillpoints (6 from class plus 3 from intelligence times 4 at first plus 3 additional levels, so seven,) and counting them outright gets us 63, but some of those skills are cross class. Bluff, Concentration, Diplomacy, Intimidate, and Xeno-Languages are all cross class, meaning that you can have no more than 3 ranks in them (like you've done) and that each rank costs 2 skill points (though I con't find where in the skills section it says ths, on page 136 it alludes to it saying that cross class skills are harder to learn).

I think you'll need to redistribute your skillpoints a bit.

Keryn said:
Gear Pick 1
Resource Points 2
Please note that besides yoru class-granted Gear Picks (Which you have correct) you get 1 from your rank and you gain bonus gear picks equal to your charisma modifier.


Keryn said:
Feats:
talented
toughness (+2 wounds)
persuasive
You get World Traveler from class, you get Xeno-Studies from class, but you have 3 feats? One from first level, one from third level... Where's the third feat coming from? You don't get a bonus feat for being human.


Keryn said:
Specialty: Civilian Specialist
+2 Int/-2 Str
choose 2 knowledge, craft, or profession skills - always class skills
may take 10 on any one knowledge, craft, or profession skill check, choose another at 5th level and every 5 levels thereafter (xeno-cultures)
+1 specialty bonus to education checks, add'l +1 at 4th level and every 4 levels thereafter
pay grade: specialist
bonus feat: any basic skill feat - scholarly
It seems like you're taking Xeno-Cultures for your 'always take 10' ability, but it isn't a Craft, Knowledge, or Profession skill so you can't do that.

Keryn said:
Specialist: Rank 3/Grade 3
pay $3000/mo
$12,000 in savings
1 duty bundle
+1 gear pick
2 bedroom apartment near base
hybrid car
regular clothes
work clothes
desktop computer +2 power rating
$3000 in furniture and household goods
$2500 in home electronics and media
2 personal bundles:
Internet Fan Bundle: black shoulder bag, laptop +3 power rating with hacking suite, digital camera, cell phone
Professional Bundle: briefcase, 3 sets fashionable clothes, manuals - history & archaeology, PDA +2 power rating, cell phone
Grade 3 specialists have a savings of $9,000. Everything else looks to be accurate here.

This is everythign at first glance. I don't mean to come off as tearing into you, I just wanted to make sure everything was fair.

Note: The Talented feat requires that you have 2 ranks in the skill you take the feat in, and in this case it is a cross class skill, so it should cost 4 skill points to get those two ranks before the skill becomes a class skill. Don't worry about it and just pay the 2, as it'll be a class skill after that and keeping track of it is a pain. If you could differentiate between class skill ranks and cross class skill ranks on your 'sheet' I'd be very grateful, as it would make bookkeeping much quicker.

Welcome to the game. reveal speaks highly of you, being married to you. We're pleased to have you. Hopefully your interview with Bubba will go fast, as you can tell eachother when you've posted. Isn't that convienient?

- Kemrain the Welcoming, and Not Tearing into You, Really.
 

Kemrain said:
You get World Traveler from class, you get Xeno-Studies from class, but you have 3 feats? One from first level, one from third level... Where's the third feat coming from? You don't get a bonus feat for being human.

That's my fault. I told her she got one because I took it and no one corrected me. I dropped Toughness in my case. :)
 



While that may be so, I think it can be mitigated somewhat through feat selection and combat tactics.

I don't think 2 wounds are worth a feat at all, and something that would help you take down your foe before he ever makes an attack roll seems the best way to combat a low wound total.

I'm suprised that you went with Quick Reload over Rapid Shot. 2 attacks in a round while also reloading or moving strikes me as better than reloading as a free action. I can't wait to see your combat style and see if you made an effective choice.

- Kemrain the Excited to See Game.
 

Kemrain said:
Hi, I'm Kemrain, and I'll be your character inspector today. Let's just take a look at this, and see if we can't iron out any wrinkles we find. I'll try to be as thorough as possible.
No worries. I am usually the one who does this in our table game, so don't feel bad at all. I'm new to Stargate and would like to make sure I get it right from the get go. :D

Kemrain said:
I already mentioned Inspiration and Education, and e1ven looked at stats. I guess skills are next, as I think I noticed a thing or two that's just a little off. Point of order: e1ven wouldn't let me take Ancient, so I don't know if it's available at the moment. I think that Daniel Jackson would have translated most, if not just about all of it, but e1ven isn't convinced. It will probably come up in game, at some point. I'm just expecting him to suggest you reassign those skillpoints.

I'm assuming you took Talented in Xeno-Cultures, but I don't see anything telling me that. That explains the max ranks in Xeno-cultures. Ok, you should have 63 skillpoints (6 from class plus 3 from intelligence times 4 at first plus 3 additional levels, so seven,) and counting them outright gets us 63, but some of those skills are cross class. Bluff, Concentration, Diplomacy, Intimidate, and Xeno-Languages are all cross class, meaning that you can have no more than 3 ranks in them (like you've done) and that each rank costs 2 skill points (though I con't find where in the skills section it says ths, on page 136 it alludes to it saying that cross class skills are harder to learn).
Inspiration and Education have been changed. I will re-do my skill points, noting which is class and cross-class as well. I'll take another language instead of Ancient unless e1ven tells me I can change it back to Ancient. And yes, Talented is for Xeno-Cultures - I noted that this time around.

Kemrain said:
Please note that besides yoru class-granted Gear Picks (Which you have correct) you get 1 from your rank and you gain bonus gear picks equal to your charisma modifier.
Sweet! Fixed. :)

Kemrain said:
You get World Traveler from class, you get Xeno-Studies from class, but you have 3 feats? One from first level, one from third level... Where's the third feat coming from? You don't get a bonus feat for being human.
Fixed. :)

Kemrain said:
It seems like you're taking Xeno-Cultures for your 'always take 10' ability, but it isn't a Craft, Knowledge, or Profession skill so you can't do that.
Yes, that's true. I changed it to Knowledge Ancient History.

Kemrain said:
Grade 3 specialists have a savings of $9,000. Everything else looks to be accurate here.
You don't miss a thing, do you? ;) Fixed.
 

Keryn said:
No worries. I am usually the one who does this in our table game, so don't feel bad at all. I'm new to Stargate and would like to make sure I get it right from the get go. :D
I'm glad there's no hard feelings. I was worried, not knowing you at all, how you might take it.


Keryn said:
You don't miss a thing, do you? ;) Fixed.
I probably did, but who can say? I was being as thorough as I could without making your character again from scratch, as didn't really want to do that.That'd been a little much even for me.

Hopefully you tow will have the time to post somethig this weekend, but I'm not expecting it. Most games grind to a hault over the weekends, it's to be expected.

I'm looking forward to seeing your interview with Colonel Johnson. Should be cool.

- Kemrain the Pleased.
 

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